Wargame *.ess
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Wargame *.ess
Hi! Here's an audio format I've never seen before: http://*USE_ANOTHER_FILEHOSTING*/049b7ec ... ffa/ess.7z
Any ideas? Is this some kind of headerless XWMA? What are the *.sformat files for?
Any ideas? Is this some kind of headerless XWMA? What are the *.sformat files for?
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Re: Wargame *.ess
It looks like a sequence of "chunks" or something similar.
The following script tries to dump them... I don't think it's useful but maybe you understand something from them:
The following script tries to dump them... I don't think it's useful but maybe you understand something from them:
Code: Select all
endian big
get DUMMY long
get DUMMY long
get DUMMY long
get DUMMY long
get CHUNKS long
math CHUNKS / 0x200
for i = 0 < CHUNKS
get OFFSET long
putarray 0 i OFFSET
next i
savepos BASE_OFF
math OFFSET = 0
for i = 0 < CHUNKS
getarray NEXT_OFF 0 i
xmath SIZE "NEXT_OFF - OFFSET"
math OFFSET + BASE_OFF
log "" OFFSET SIZE
math OFFSET = NEXT_OFF
next i
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Re: Wargame *.ess
Why do you think it may be XWMA?
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Re: Wargame *.ess
id-daemon2 wrote:Why do you think it may be XWMA?
The table at the stream start somewhat reminded me of a similar structure I once saw in XWMA. I could be completely off though.
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Re: Wargame *.ess
aluigi wrote:It looks like a sequence of "chunks" or something similar.
The following script tries to dump them... I don't think it's useful but maybe you understand something from them:
Hm, I can't make anything of the result... :\
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Re: Wargame *.ess
AlphaTwentyThree wrote:The table at the stream start somewhat reminded me of a similar structure I once saw in XWMA. I could be completely off though.
Can you provide an example of such file? Because it is really strange for a sound to have a list of frames and a list of volumes in a separate file. You see, these frames are variable length, each has some data bytes plus some very small 16-bit numbers. Like 20, 5, -3,...
.sformat files seem to contain the same number of bytes as number of frames in .ess and they correspond to sound amplitude.
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Re: Wargame *.ess
Well, I found an example of a WMA file stream that only has a wave header: http://*USE_ANOTHER_FILEHOSTING*/a2b6cc8 ... nds_21.wav
See what I mean?
See what I mean?
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Re: Wargame *.ess
Yes, some table. But numbers in this one are much bigger.
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Re: Wargame *.ess
I suppose I can't really help with this problem as I'm no expert in audio formats.
Do you happen to know how to decode or play the RIFF wma? I stumble upon these from time to time and always have to file the game under "unrippable"...
Do you happen to know how to decode or play the RIFF wma? I stumble upon these from time to time and always have to file the game under "unrippable"...
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Re: Wargame *.ess
Luigi once mentioned FFMpeg but I honestly don't know which command line to use.
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Re: Wargame *.ess
ffmpeg cannot convert it. I don't think its wma.
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Re: Wargame *.ess
Found this: http://www.sno.phy.queensu.ca/~phil/exi ... /RIFF.html
Look under 0x61...
Look under 0x61...
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Re: Wargame *.ess
I don't think it will help us. What year is this game from?
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Re: Wargame *.ess
I've made some research on this. Interesting algorithm. Anyone still need to decode this format?
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Re: Wargame *.ess
id-daemon wrote:I've made some research on this. Interesting algorithm. Anyone still need to decode this format?
You can just go on and do it already! After all, it's been quite a while we've been waiting for new unknown formats to be discovered.
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Re: Wargame *.ess
During last year I made decoders to some new codecs. Those were not only new formats based on known codecs, but different codecs.
MTA2 - new advanced type of adpcm with a big table
PS Vita - never seen before 4 predictors, and table of 128 elements in compare to standard 5 elements PSX adpcm with 2 predictors
mc3 - really old 3-bit adpcm, but sound alright anyway
codemasters BDL - precise float adpcm type with combined tables
Do you know of any other codecs that can't currently be decoded?
MTA2 - new advanced type of adpcm with a big table
PS Vita - never seen before 4 predictors, and table of 128 elements in compare to standard 5 elements PSX adpcm with 2 predictors
mc3 - really old 3-bit adpcm, but sound alright anyway
codemasters BDL - precise float adpcm type with combined tables
Do you know of any other codecs that can't currently be decoded?
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Re: Wargame *.ess
If you'd like, would you be able to take a look at the newer HCA files that are being XOR'ed in sections of the header.
https://mega.nz/#!ItkjyDgb!vdkJR_Sr0vlB ... FZpCU7-Xl8
https://mega.nz/#!ItkjyDgb!vdkJR_Sr0vlB ... FZpCU7-Xl8
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Re: Wargame *.ess
But this is not a new codec. Just some obfuscation attempt with the old ones. Maybe I can look into this later, but as for now, I understand there is nothing really new to be researched. So I can focus on these .ess files.
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Re: Wargame *.ess
ESS file decoded for the very first time!
Its only one channel, and some glitches because of probably some errors in decoding, but they will be eliminated soon.
http://www82.zippyshare.com/v/Pk6fZ7QL/file.html
Its only one channel, and some glitches because of probably some errors in decoding, but they will be eliminated soon.
http://www82.zippyshare.com/v/Pk6fZ7QL/file.html