[REQUEST] BlazBlue: ChronoPhantasma Extend [.hip]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Delacroix
Posts: 65
Joined: Mon Dec 08, 2014 1:16 pm

[REQUEST] BlazBlue: ChronoPhantasma Extend [.hip]

Post by Delacroix »

Greetings, ladies & gentlemen.

My first post on this board will be a request I'm making in my friends' stead. The files in question come with the extension HIP but unlike many that Hipster and ContinuumDeShift can open, these are a complete mystery. Enclosing samples in the form of Dropbox links at the end of this post. I am counting for your help, if you're so kind to provide it.

Image

Here's a screenshot from NotePad++ to give you an idea how much the files differ. Seen on the left are the openable HIP files, the ones to the right are the new ones from ChronoPhantasma & Extend.

Lastly, here's a link to a file sample:

https://dl.dropboxusercontent.com/u/73582626/Mikado.rar

(note, that I'll be posting file samples in Dropbox rather than use up quota in attachments)

Once again, thank you very much in advance for any help you can come up with.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [REQUEST] BlazBlue: ChronoPhantasma Extend [.hip]

Post by aluigi »

Are they archives or graphic files?
I gave a quick look at them and I don't see offsets or sizes.
Delacroix
Posts: 65
Joined: Mon Dec 08, 2014 1:16 pm

Re: [REQUEST] BlazBlue: ChronoPhantasma Extend [.hip]

Post by Delacroix »

From what I know, .hip is a pretty general format for an archive used by ArcSys in all BlazBlue games.
barti
Posts: 34
Joined: Sun Nov 09, 2014 2:40 pm

Re: [REQUEST] BlazBlue: ChronoPhantasma Extend [.hip]

Post by barti »

I looked at some of the files, and it looks like there's a 64 byte header, then a 256-color 32-bit palette, width and size in 32bit integers, 8 null bytes and uncompressed size of the image data. The files are big endian, but I don't recognize the compression type. I'll try running a comtype scan when I get home.

EDIT: Well, I ran a comtype scan and it didn't output anything that looks like a texture.
Delacroix
Posts: 65
Joined: Mon Dec 08, 2014 1:16 pm

Re: [REQUEST] BlazBlue: ChronoPhantasma Extend [.hip]

Post by Delacroix »

A small quote from my buddy Rouzel that could shed some light on the matter:

Rouzel wrote:ArcSystemWorks uses .PAC Files in Their Fighting Games (Persona 4 Arena/Ultimax - BlazBlue Series).

Inside those .PAC Files, You'll Find All the Game Content: http://.hip/.dds/.bin/Etc...
(Pretty much like RAR/ZIP Archives)



The .HIP Files are NOT 3D Texture/Object or Something. Those are Images/Sprites, But... Packed (?) Into this File Type.
(I don't how to Explain what are the .HIP Files...)


There's a Tool which Deals with These Two Files: Hipster (Created for BlazBlue & SFII HD .HIP Files)

It can open .PAC Files and Extract the Content of it & See the .HIP Files into a Viewable Format and Save them in PNG.

However... BlazBlue: Chrono Phantasma Extend changed or put something into his .HIP File (Compared to Calamity Trigger or Continuum Shift Extend .HIP Files) which made them unable to view them.

The game uses .gtf & .dds for 3D Texture stuff. Barti is right... Is indeed an Image/Sprite, but main point is a way to decode that Image/Sprite and make it viewable.

There's a tool called "TiledGGD" which people used to see the hard coded .hip files of P4U2 and make it viewable. But to be honest... I don't have any idea of how to use it. ReRe tried to help me with that, but still no luck tho: http://the-one-they-call-buttface.tumbl ... ip-ultimax