Hello and thanks in advanced for any all help.
I've been trying over the years to export Championship Belt Titles and replace them with other belts created by the several WWE 13 communities that are still around to this day, but also focus on the newer and older WWE games. I want to do this for the XBox 360 version on my modded R-JTag XBox 360.
I'm trying to import the TNA Title at this time found here: https://smacktalks.org/forums/topic/411 ... belt-mods/
From that thread I learned the title belts are in the evtobj.pac file. They are under the BOBJ section of the evtobj.pac file. They are located in the file 3 times for folded, and non folded versions of the belt. My evtobj.pac file is located here: https://drive.google.com/open?id=1GzVAh ... JnpeQT6T60
Again I tried extracting the files following several different tutorials I've found doing a Google search and always end up with this:
And it in case this picture isn't showing up the link is: https://drive.google.com/open?id=1w6yxq ... 7ssjTgMHDV
I've been told to use several different scripts and several different versions of QuickBMS. The latest advice I got from a YouTube channel was use the latest version of QuickBMS. When originally on smacktalks.org in a Private Message he told me to use QuickBMS version 0.7.7.... I just need some help.
By the way, my computer is running Windows 10 Pro 64Bit with 8 Gigs of RAM and 16 Terabyte of Hard drive space. Thanks again for any and all help you can give me.
And yes.... I have the XBox 360 DEV KIT installed.
Thanks again.
Exporting and Importing files into THQ's WWE 13 for XBox 360.
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Re: Exporting and Importing files into THQ's WWE 13 for XBox 360.
First you need to download the latest version of quickbms:
http://quickbms.aluigi.org
Then you have to decompress the file because it's compressed with xcompress.exe, use this script:
http://aluigi.org/bms/xcompress_file.bms
And finally you can extract the files, if the format is the one in yuke.bms I suggest to check if you have the current version:
http://aluigi.org/bms/yuke.bms
http://quickbms.aluigi.org
Then you have to decompress the file because it's compressed with xcompress.exe, use this script:
http://aluigi.org/bms/xcompress_file.bms
And finally you can extract the files, if the format is the one in yuke.bms I suggest to check if you have the current version:
http://aluigi.org/bms/yuke.bms
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Re: Exporting and Importing files into THQ's WWE 13 for XBox 360.
Sorry, about getting back here so late. I've had so much going on in the real world, that I kinda put everything off. I work a full-time job at Walmart and run a computer repair business. I also take care of my 5 kids by myself. Anyway, thank you for your reply and I'll try this out right now. Thanks again.
aluigi wrote:First you need to download the latest version of quickbms:
http://quickbms.aluigi.org
Then you have to decompress the file because it's compressed with xcompress.exe, use this script:
http://aluigi.org/bms/xcompress_file.bms
And finally you can extract the files, if the format is the one in yuke.bms I suggest to check if you have the current version:
http://aluigi.org/bms/yuke.bms
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- Posts: 3
- Joined: Tue Feb 05, 2019 5:14 am
Re: Exporting and Importing files into THQ's WWE 13 for XBox 360.
aluigi wrote:First you need to download the latest version of quickbms:
http://quickbms.aluigi.org
Then you have to decompress the file because it's compressed with xcompress.exe, use this script:
http://aluigi.org/bms/xcompress_file.bms
This seemed to go over great!
aluigi wrote:And finally you can extract the files, if the format is the one in yuke.bms I suggest to check if you have the current version:
http://aluigi.org/bms/yuke.bms
Then I got this error message:
- set output folder C:\Users\John\Desktop\Toolz\VWA Titles\TNA\Extracted\BELTS\EVTOBJ
offset filesize filename
--------------------------------------
EPAC archive
Error: incomplete input file 0: C:\Users\John\Desktop\Toolz\VWA Titles\TNA\Extracted\BELTS\EVTOBJ\evtobj_unpack.pac
Can't read 1256698880 bytes from offset 0861d800.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 99% 140613672 140630016 . offset 0861d800
Last script line before the error or that produced the error:
118 log MEMORY_FILE OFFSET SIZE
Press ENTER or close the window to quit
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Re: Exporting and Importing files into THQ's WWE 13 for XBox 360.
It's not a bug in the script but the EPK8 archive is supposed to use 8 bytes for the some names while here it's 4 bytes.
I have updated the script for trying to guess this size and it works with your sample.
I have updated the script for trying to guess this size and it works with your sample.