Anyone can parse this audio file?
Almost finished undubbing this game with only these dat files being a hurdle. Simple replacing the files by copying them is not enough as the replaced sounds will become silent.
EDIT: Looks like I posted on a wrong sections again, care to move it to audio section or just keep it here?
Dororo (PS2) - .DAT sound files (ps2_DTPK)
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Re: Dororo (PS2) - .DAT sound files (ps2_DTPK)
The section is not totally wrong so it's ok for me.
The problem is that the format is not so easy.
Try this script:
http://aluigi.org/bms/dororo_dat_dtpk.bms
The output format already has a SShd header for playing but you can edit the script for dumping the raw ps adpcm data as-is.
Not sure if it plays since hte file was very small.
The problem is that the format is not so easy.
Try this script:
http://aluigi.org/bms/dororo_dat_dtpk.bms
The output format already has a SShd header for playing but you can edit the script for dumping the raw ps adpcm data as-is.
Not sure if it plays since hte file was very small.
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Re: Dororo (PS2) - .DAT sound files (ps2_DTPK)
Unfortunately the scripts doesn't work due to ps2_VAGD magic being in different offsets from each files so the script fails to find them.
Here's more samples:
https://drive.google.com/open?id=10kWhs ... KFztBGQ-EM
Here's more samples:
https://drive.google.com/open?id=10kWhs ... KFztBGQ-EM
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Re: Dororo (PS2) - .DAT sound files (ps2_DTPK)
Added a work-around, version 0.1.1
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Re: Dororo (PS2) - .DAT sound files (ps2_DTPK)
After extracting, can you change the files and rebuild the .dat file?
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Re: Dororo (PS2) - .DAT sound files (ps2_DTPK)
Unfortunately, no.
Since the script is using MEMORY_FILE functions which means no reimport or even rebuild support.
And, once again, another of my undub projects that remains stuck in limbo.
Since the script is using MEMORY_FILE functions which means no reimport or even rebuild support.
And, once again, another of my undub projects that remains stuck in limbo.
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Re: Dororo (PS2) - .DAT sound files (ps2_DTPK)
I think reimporting should work.
The MEMORY_FILE is used only for building the VAG header but the raw data is dumped directly to the file, quickbms should warn you about something related the header, answer 'y' and go forward.
The MEMORY_FILE is used only for building the VAG header but the raw data is dumped directly to the file, quickbms should warn you about something related the header, answer 'y' and go forward.