Zatch Bell!: Mamodo Battles .DFF and .TXD files

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Mighty Jetters
Posts: 3
Joined: Tue Feb 12, 2019 5:30 pm

Zatch Bell!: Mamodo Battles .DFF and .TXD files

Post by Mighty Jetters »

Hello, I just made an account in hopes that someone wouldn't mind/would be able to help me out. I'm a noob ripper that wants to rip some GameCube models, but they're always in weird formats. My friend tried to look at them but couldn't figure out the algorithm.

Anyway, I extracted the .FPK files from the game and out came these 3 files: .ANM, .DFF and .TXD. I'm sure the .ANM is animation data which I don't need, but I thought I'd include it anyway.

Thank you! Any help would be greatly appreciated!
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Zatch Bell!: Mamodo Battles .DFF and .TXD files

Post by Doctor Loboto »

I wanted a method to extract these myself, and all my research ever turned up was well...pretty obvious already that the DFF files are the models and the TXD files are the textures. Of course anything I found never really went anywhere unfortunately. I'll just say I'd really like a method to get these myself (Specifically 'Milordo-Z' and 'Zofis'). I hope we can get some help!
Mighty Jetters
Posts: 3
Joined: Tue Feb 12, 2019 5:30 pm

Re: Zatch Bell!: Mamodo Battles .DFF and .TXD files

Post by Mighty Jetters »

My friend discovered that the .TXDs can be opened with this tool: https://gamebanana.com/tools/5948

No luck with the .DFFs yet however.
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Zatch Bell!: Mamodo Battles .DFF and .TXD files

Post by Szkaradek123 »

I think it needs first decompress or decrypt or decoding.
I don't see anything of mesh parts in dff file.
TXD is too not opened .

Edit.
using:
viewtopic.php?f=4&t=23
Game use COMP_PRS_8ING coding.

I'm not sure for correct code but here is bms script to decoding.

Code: Select all

comtype COMP_PRS_8ING
get NAME basename
string NAME + ".dec"
get SIZE asize
get DECOMPSIZE asize
math DECOMPSIZE *= 10
clog NAME 0 SIZE DECOMPSIZE


And here point cloud scan:
vertices - big endian , floats

For PS2 you can use to open dff files:
viewtopic.php?p=13312#p13312
here fpk extractor for PS2

Code: Select all

get ZERO long
get FILES long
get BASE_OFF long
get FILESIZE long
for i = 0 < FILES
   get ZERO long
    getdstring NAME 0x20
    get OFFSET long
    get SIZE long
    get DECOMPSIZE long
   comtype COMP_PRS_8ING
    clog NAME OFFSET SIZE DECOMPSIZE
next i



http://www.mediafire.com/view/cdqc9of8t ... ip%201.png
Mighty Jetters
Posts: 3
Joined: Tue Feb 12, 2019 5:30 pm

Re: Zatch Bell!: Mamodo Battles .DFF and .TXD files

Post by Mighty Jetters »

Well after days of trying to figure out how to renew my 3DS Max license, I tried to follow the instructions for the .DFF importer, but 3DS Max won't show or import the files. The BMS script to decode them also gave me an error.

EDIT: I asked someone to test the importer with one of the models and the format isn't compatible. So I'm going to need something else.

EDIT 2: I managed to get the PS2 models working, so I'm happy with that. I'm finished with this thread. Thanks for the help!
poke101
Posts: 1
Joined: Thu Dec 17, 2020 12:33 am

Re: Zatch Bell!: Mamodo Battles .DFF and .TXD files

Post by poke101 »

Mighty Jetters wrote:Well after days of trying to figure out how to renew my 3DS Max license, I tried to follow the instructions for the .DFF importer, but 3DS Max won't show or import the files. The BMS script to decode them also gave me an error.

EDIT: I asked someone to test the importer with one of the models and the format isn't compatible. So I'm going to need something else.

EDIT 2: I managed to get the PS2 models working, so I'm happy with that. I'm finished with this thread. Thanks for the help!



Hi how did you manage to import the ps2 models?