Hello, I just made an account in hopes that someone wouldn't mind/would be able to help me out. I'm a noob ripper that wants to rip some GameCube models, but they're always in weird formats. My friend tried to look at them but couldn't figure out the algorithm.
Anyway, I extracted the .FPK files from the game and out came these 3 files: .ANM, .DFF and .TXD. I'm sure the .ANM is animation data which I don't need, but I thought I'd include it anyway.
Thank you! Any help would be greatly appreciated!
Zatch Bell!: Mamodo Battles .DFF and .TXD files
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Re: Zatch Bell!: Mamodo Battles .DFF and .TXD files
I wanted a method to extract these myself, and all my research ever turned up was well...pretty obvious already that the DFF files are the models and the TXD files are the textures. Of course anything I found never really went anywhere unfortunately. I'll just say I'd really like a method to get these myself (Specifically 'Milordo-Z' and 'Zofis'). I hope we can get some help!
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Re: Zatch Bell!: Mamodo Battles .DFF and .TXD files
My friend discovered that the .TXDs can be opened with this tool: https://gamebanana.com/tools/5948
No luck with the .DFFs yet however.
No luck with the .DFFs yet however.
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Re: Zatch Bell!: Mamodo Battles .DFF and .TXD files
I think it needs first decompress or decrypt or decoding.
I don't see anything of mesh parts in dff file.
TXD is too not opened .
Edit.
using:
viewtopic.php?f=4&t=23
Game use COMP_PRS_8ING coding.
I'm not sure for correct code but here is bms script to decoding.
And here point cloud scan:
vertices - big endian , floats
For PS2 you can use to open dff files:
viewtopic.php?p=13312#p13312
here fpk extractor for PS2
http://www.mediafire.com/view/cdqc9of8t ... ip%201.png
I don't see anything of mesh parts in dff file.
TXD is too not opened .
Edit.
using:
viewtopic.php?f=4&t=23
Game use COMP_PRS_8ING coding.
I'm not sure for correct code but here is bms script to decoding.
Code: Select all
comtype COMP_PRS_8ING
get NAME basename
string NAME + ".dec"
get SIZE asize
get DECOMPSIZE asize
math DECOMPSIZE *= 10
clog NAME 0 SIZE DECOMPSIZE
And here point cloud scan:
vertices - big endian , floats
For PS2 you can use to open dff files:
viewtopic.php?p=13312#p13312
here fpk extractor for PS2
Code: Select all
get ZERO long
get FILES long
get BASE_OFF long
get FILESIZE long
for i = 0 < FILES
get ZERO long
getdstring NAME 0x20
get OFFSET long
get SIZE long
get DECOMPSIZE long
comtype COMP_PRS_8ING
clog NAME OFFSET SIZE DECOMPSIZE
next i
http://www.mediafire.com/view/cdqc9of8t ... ip%201.png
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Re: Zatch Bell!: Mamodo Battles .DFF and .TXD files
Well after days of trying to figure out how to renew my 3DS Max license, I tried to follow the instructions for the .DFF importer, but 3DS Max won't show or import the files. The BMS script to decode them also gave me an error.
EDIT: I asked someone to test the importer with one of the models and the format isn't compatible. So I'm going to need something else.
EDIT 2: I managed to get the PS2 models working, so I'm happy with that. I'm finished with this thread. Thanks for the help!
EDIT: I asked someone to test the importer with one of the models and the format isn't compatible. So I'm going to need something else.
EDIT 2: I managed to get the PS2 models working, so I'm happy with that. I'm finished with this thread. Thanks for the help!
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- Joined: Thu Dec 17, 2020 12:33 am
Re: Zatch Bell!: Mamodo Battles .DFF and .TXD files
Mighty Jetters wrote:Well after days of trying to figure out how to renew my 3DS Max license, I tried to follow the instructions for the .DFF importer, but 3DS Max won't show or import the files. The BMS script to decode them also gave me an error.
EDIT: I asked someone to test the importer with one of the models and the format isn't compatible. So I'm going to need something else.
EDIT 2: I managed to get the PS2 models working, so I'm happy with that. I'm finished with this thread. Thanks for the help!
Hi how did you manage to import the ps2 models?