UbiArt Framework (*.SKL, AnimSKeLetons)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

UbiArt Framework (*.SKL, AnimSKeLetons)

Post by LolHacksRule »

NOTE: .CKD is only an identifier of the asset being ready for the game.

I want to view the SKL.CKD files in the IPKs of my game (Rayman Adventures) but they are completely unreadable, serialized (see that ubi-canvas wiki page for more info) and the only similarities in each file are each of them have a header with 00 00 00 14 00 00 00 and I think a footer too. Any advice on viewing these files? Thanks so much.
Last edited by LolHacksRule on Wed Jun 19, 2019 4:14 am, edited 4 times in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Rayman Adventures (SKL.CKD, skeletons[?])

Post by aluigi »

Not sure if it can help but I have seen that additional .ckd extension many times on the forum.
It's often seen in graphics files like tga.ckd.
I suggest you to check the following on google:
".ckd" site:zenhax.com
".tga.ckd" site:zenhax.com
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Rayman Adventures (SKL.CKD, skeletons[?])

Post by LolHacksRule »

I did, nothing helped unfortunately...
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: UbiArt Framework (*.SKL.CKD, Skeletons)

Post by LolHacksRule »

Up again?
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: UbiArt Framework (*.SKL.CKD, Skeletons)

Post by LolHacksRule »

github.com/byvar/ubi-canvas This Unity project appears to have support from opening these files.