hi
do you guys mind on giving me a hand?
the audio part doesn't need any more processing, it's just the MPEG2 data i want to process into something playable that i have a problem with
my WIP script is in the attachment by the way
.int files(i've only managed to select the smallest ones yet) are in this link
Batman Rise of Sin Tzu (PS2) - *.int files
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Re: Batman Rise of Sin Tzu (PS2) - *.int files
AnonBaiter, can you recreate or fix this script?
I have an idea about audio... but i dont know how do this myself
This script extract video/audio in memory files and cant import they back
but if extract audio in separate files like this
+ 00006800 32032 Intro.pcm
+ 000094e0 32032 Intro.pcm
+ 00014020 32032 Intro.pcm
+ 00017020 32032 Intro.pcm
we can import they back into *int
This pcm file we can join into one pcm and got one audio.pcm
then we can modified(revoice or do something else) again separate manualy(as you can see filesize same in all Intro.pcm chunk)
and then reimport new separate chunk file into *int
this is my idea...)))
I have an idea about audio... but i dont know how do this myself
This script extract video/audio in memory files and cant import they back
but if extract audio in separate files like this
+ 00006800 32032 Intro.pcm
+ 000094e0 32032 Intro.pcm
+ 00014020 32032 Intro.pcm
+ 00017020 32032 Intro.pcm
we can import they back into *int
This pcm file we can join into one pcm and got one audio.pcm
then we can modified(revoice or do something else) again separate manualy(as you can see filesize same in all Intro.pcm chunk)
and then reimport new separate chunk file into *int
this is my idea...)))