Batman Rise of Sin Tzu (PS2) - *.int files

Codecs, formats, encoding/decoding of game audio, video and music
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Batman Rise of Sin Tzu (PS2) - *.int files

Post by AnonBaiter »

hi

do you guys mind on giving me a hand?
the audio part doesn't need any more processing, it's just the MPEG2 data i want to process into something playable that i have a problem with

my WIP script is in the attachment by the way
.int files(i've only managed to select the smallest ones yet) are in this link
YAGAMI55
Posts: 55
Joined: Sun May 24, 2020 9:16 pm

Re: Batman Rise of Sin Tzu (PS2) - *.int files

Post by YAGAMI55 »

AnonBaiter, can you recreate or fix this script?
I have an idea about audio... but i dont know how do this myself

This script extract video/audio in memory files and cant import they back

but if extract audio in separate files like this

+ 00006800 32032 Intro.pcm
+ 000094e0 32032 Intro.pcm
+ 00014020 32032 Intro.pcm
+ 00017020 32032 Intro.pcm

we can import they back into *int

This pcm file we can join into one pcm and got one audio.pcm
then we can modified(revoice or do something else) again separate manualy(as you can see filesize same in all Intro.pcm chunk)
and then reimport new separate chunk file into *int

this is my idea...)))