Help with weird SWBF2 normal texture file...

Textures, recreate headers, conversions, algorithms and parsing of image files
tyrannojones
Posts: 30
Joined: Wed Aug 03, 2016 10:01 am

Help with weird SWBF2 normal texture file...

Post by tyrannojones »

Hey everyone! I'm wondering if someone here might be able to help me out with this normal from SWBF2. As far as I've seen so far, this is the only one like this -- I know that the Green layer is meant to be different to the red, but here they're the same. Does anyone know how to fix this?

Image

Link to file:
https://mega.nz/#!taJ1XabK!gBtspQPzYKeG ... r2_QdmSROU
coredevel
Posts: 75
Joined: Tue May 30, 2017 1:10 am

Re: Help with weird SWBF2 normal texture file...

Post by coredevel »

tyrannojones wrote:t_heads_hansolo_young_01_ns.tga


What does "ns" mean? Normal-Specular? Maybe there's other data in there besides just normal data. Grayscale data like specular would only need one channel I suppose.