Resident Evil 2 BIOHAZARD .msg (GMSG)

How to translate the files of a game
rengareng
Posts: 46
Joined: Thu Aug 14, 2014 3:29 am

Re: Resident Evil 2 BIOHAZARD .msg (GMSG)

Post by rengareng »

Look at here.
Chrisssss
Posts: 4
Joined: Wed Feb 13, 2019 11:38 am

Re: Resident Evil 2 BIOHAZARD .msg (GMSG)

Post by Chrisssss »

rengareng wrote:Look at here.


I've just edited the language files in my own language. I can't reimport the files and subfolders of the extracted PAK file into PAK file. So, I can't see the result of my own work. I just want to have the edited re-chunk-00.pak to see the changes.

The site which you have mentioned doesn't mentioned anything about reimporting the PAK file and just working on the textures.
rengareng
Posts: 46
Joined: Thu Aug 14, 2014 3:29 am

Re: Resident Evil 2 BIOHAZARD .msg (GMSG)

Post by rengareng »

But still they have a way to change texture files.
Chrisssss
Posts: 4
Joined: Wed Feb 13, 2019 11:38 am

Re: Resident Evil 2 BIOHAZARD .msg (GMSG)

Post by Chrisssss »

rengareng wrote:But still they have a way to change texture files.


I changed the thing that i want to be changed. I just want to know how to
reimport the PAK file without error, to have like before an edited re-chunk-00.pak file.
Chrisssss
Posts: 4
Joined: Wed Feb 13, 2019 11:38 am

Re: Resident Evil 2 BIOHAZARD .msg (GMSG)

Post by Chrisssss »

Dear Delutto
Do you have any way for me to do this part??
I am stuck in it and the work won't go any further.
sgx77
Posts: 2
Joined: Sun Apr 12, 2020 6:32 pm

Re: Resident Evil 2 BIOHAZARD .msg (GMSG)

Post by sgx77 »

@Delutto

Thanks so much man :D