PopCap Games Signature Files (*.SIG)

News and discussions about new, recent and work-in-progress security vulnerabilities affecting games and game-related software
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

PopCap Games Signature Files (*.SIG)

Post by LolHacksRule »

I want to modify the XML and XML.BINs (outside properties, in install dir root and DRM) in PopCap games (preferably, Plants VS Zombies) DRM for computers but these pesky plaintext .sig files are preventing them from being read by the games after modification, modifying back however, doesn't make the check fail, the hash isn't commonly known either, any advice or will someone figure out this hash check? You can find xml.bin samples on this format here: viewtopic.php?f=9&t=9335, plaintext XMLs with the sig files here and xml.bin sigs alone here. These pages: https://github.com/sureandrew/SexyAppFr ... yAppBase.h and https://github.com/sureandrew/SexyAppFr ... ppBase.cpp also talk about the sig files.
Last edited by LolHacksRule on Thu Jan 28, 2021 5:22 pm, edited 6 times in total.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: PopCap Games (xml.bin.sig/xml.sig/xml.sig2)

Post by LolHacksRule »

Thanks on the views but can I bump? Sigs are unique for specific loaders.


Last bumped by LolHacksRule on Sun Sep 29, 2019 9:35 pm.