Half-life "born to be pig" exploit
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Half-life "born to be pig" exploit
Hello, I know this is an older exploit but I am curious as to what caused it. Was the name being sent over a specific internal string in the game, some sort of buffer overflow with the name being longer, etc?
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- Posts: 13
- Joined: Sat May 09, 2015 7:18 pm
Re: Half-life "born to be pig" exploit
Ah yes, I've come across similar issues getting stuck in Info_ValueForKey loops in Daikatana. Thanks! One interesting one in particular (and may exist in Quake 2) is if the key is longer than 64 chars (the MAX_INFO_KEY value) then it is truncated and you can set null names, model names, etc. Depending on later checks in the userinfo changed code it can crash servers.
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Re: Half-life "born to be pig" exploit
Eh, the good old times
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- Posts: 13
- Joined: Sat May 09, 2015 7:18 pm
Re: Half-life "born to be pig" exploit
In the Daikatana 1.3 project I've been working on with a few other people your tools have been great at finding potential flaws like this.