Disney Infinity 1.0 (PC) - Replacing files in FSB?
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Disney Infinity 1.0 (PC) - Replacing files in FSB?
I wanted to swap out a sound effect in DI 1.0 with one of my choosing, but I can't figure out how to use fsbext to do this. Any tips? It extracts the files fine, but repacking them is another thing. maybe I'm doing it wrong
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- Posts: 118
- Joined: Sun Dec 14, 2014 3:56 pm
Re: Disney Infinity 1.0 (PC) - Replacing files in FSB?
Fixed it! I guess I was doing it wrong. For reference (run these from cmd) :
fsbext.exe -d newdir -s files.dat input.fsb (in my case it was mu_campus_se.fsb)
This will dump the files into the "newdir" directory and also create a "files.dat" file
Find the mp3 you want to replace. In my case, it was "boombox_loop.mp3". Then, import that into Audacity and trim your audio so it matches the length. Then export your trimmed track as an mp3 at 96kbps, force mono.
Then reinject:
fsbext.exe -d newdir -s files.dat -r new.fsb
Then just rename the fsb to the original one's name, drag it into the directory it originated from, and voila That should work! Obviously back up the original in case anything goes bad!
fsbext.exe -d newdir -s files.dat input.fsb (in my case it was mu_campus_se.fsb)
This will dump the files into the "newdir" directory and also create a "files.dat" file
Find the mp3 you want to replace. In my case, it was "boombox_loop.mp3". Then, import that into Audacity and trim your audio so it matches the length. Then export your trimmed track as an mp3 at 96kbps, force mono.
Then reinject:
fsbext.exe -d newdir -s files.dat -r new.fsb
Then just rename the fsb to the original one's name, drag it into the directory it originated from, and voila That should work! Obviously back up the original in case anything goes bad!
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Re: Disney Infinity 1.0 (PC) - Replacing files in FSB?
Depending by the platform and FSB version I guess you can even use original FMOD Soundbank software.
Just in case
Just in case