Hi all,
Just starting to play with QuickBMS but hit a brick wall with this .ZRB file I got from MAG on the Playstation 3 (can't find anywhere online where people have looked into this game).
Inspecting the streamed_weapons_scar_l.zrb shows some stuff related to Havok and Maya, but the lack of anything obvious in the header (to me anyway) leaves me stumped.
Pretty much every file on disc is .zrb: audio, weapons, levels, but they all seem different.
Attached are a few examples.
Any help would be appreciated.
Thanks
MAG PS3 (.ZRB file)
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- Site Admin
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Re: MAG PS3 (.ZRB file)
Apparently the number of files in each archive is 5 but the output data may not be immediately usable :
Code: Select all
endian big
get VER long
for i = 0 < 5 # fixed amount
get OFFSET long
get SIZE long
if SIZE != 0
log "" OFFSET SIZE
endif
next i
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- Posts: 2
- Joined: Wed Jan 16, 2019 12:40 pm
Re: MAG PS3 (.ZRB file)
aluigi wrote:Apparently the number of files in each archive is 5 but the output data may not be immediately usable :Code: Select all
endian big
get VER long
for i = 0 < 5 # fixed amount
get OFFSET long
get SIZE long
if SIZE != 0
log "" OFFSET SIZE
endif
next i
Thanks aluigi, I was able to run the extract.
What would you suggest in order to get anything out of these .dat files?
Also how come the number of files produced is less than 5?
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- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: MAG PS3 (.ZRB file)
The script extracts only the files with a size bigger than zero, so you usually get 2 or 3 files since they are the only with real content inside.
No idea about the content. It's just a way for extracting the content from the file.
No idea about the content. It's just a way for extracting the content from the file.