How to speed up IDA disassembling a game's libil2cpp.so file?

Doubts, help and support about QuickBMS and other game research tools
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

How to speed up IDA disassembling a game's libil2cpp.so file?

Post by LolHacksRule »

It takes so long to disassemble these files, is there any way to make the process much faster? I'm currently disassembling the ARMV7 file with IDA (7.0, 32-bit).
atom0s
Posts: 250
Joined: Sat Dec 27, 2014 8:49 pm

Re: How to speed up IDA disassembling a game's libil2cpp.so file?

Post by atom0s »

Not really. IDA is single threaded, so you just have to wait. It processes the full file so unless you strip parts out of it, it'll keep taking as long as it does. The larger the file, the longer it takes.

Randomly removing parts of the file will result in errors and invalid information though, so don't just randomly remove stuff unless you know what you're doing.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: How to speed up IDA disassembling a game's libil2cpp.so file?

Post by LolHacksRule »

Oof. Well guess I'm stuck at this speed...