How to speed up IDA disassembling a game's libil2cpp.so file?
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How to speed up IDA disassembling a game's libil2cpp.so file?
It takes so long to disassemble these files, is there any way to make the process much faster? I'm currently disassembling the ARMV7 file with IDA (7.0, 32-bit).
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Re: How to speed up IDA disassembling a game's libil2cpp.so file?
Not really. IDA is single threaded, so you just have to wait. It processes the full file so unless you strip parts out of it, it'll keep taking as long as it does. The larger the file, the longer it takes.
Randomly removing parts of the file will result in errors and invalid information though, so don't just randomly remove stuff unless you know what you're doing.
Randomly removing parts of the file will result in errors and invalid information though, so don't just randomly remove stuff unless you know what you're doing.
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- Posts: 865
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Re: How to speed up IDA disassembling a game's libil2cpp.so file?
Oof. Well guess I'm stuck at this speed...