

This is what we already got, along with a couple of heads and 1 gun. There are no names on R6S files, so we blindly roam through models. However, there is a caveat. There are at least 5 types of data packing in those models as of now. Some are easy to read because they hold plain float data. Others however are compressed. Some have Vector3 packed into 8 bytes, some have other data packed into 4 bytes. We're interested in cracking that packing because such files hold the biggest share in the archive that is currently being studied. Many times vert_pos section seems to have a distinct pattern of ** ** ** ** ** ** ** ** F* FF which looks like a bit trailing. I suppose there is byte or even bit shifting involved, but I'm not experienced enough with such techniques to detect them efficently. So I need your help, community. Here is a link to my data: https://www.dropbox.com/sh/b2cuse4hp90ym0g/AADXaqKfyrCY9joUtsnlqTfja?dl=0 It contains an extracted and unpacked meshes archive (in game native format) and a readme with currently known data. If anyone can provide some insight on how the data is packed there, that would be great.