Astellia .dat file (unreal engine 3)

How to translate the files of a game
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Astellia .dat file (unreal engine 3)

Post by Delutto »

pila76 wrote:ANSI does not work. Russian letters are not recognized in the game :-(
https://i.yapx.ru/FXS66.jpg
Can you fix it?
It's a font problem, not a tool problem.
pila76
Posts: 4
Joined: Sun Oct 06, 2019 8:04 pm

Re: Astellia .dat file (unreal engine 3)

Post by pila76 »

I think this problem is a tool. Because if you slip Korean files when packing, then everything is in order.
With files from the Korean version of the tool works fine. And even if you slip these files into the euro version, then everything is fine too. The problem is in the tool or in the files themselves. I think you can fix it, thanks)

Look at 2 identical files. Korean and European version. Everything works fine in Korean. In European, Russian characters do not work.
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Astellia .dat file (unreal engine 3)

Post by Delutto »

pila76 wrote:Russian characters do not work.
Nothing wrong. You can't expect that the game shows cyrillic characters without have these characters on font files.
pila76
Posts: 4
Joined: Sun Oct 06, 2019 8:04 pm

Re: Astellia .dat file (unreal engine 3)

Post by pila76 »

The game shows the Cyrillic alphabet. You can write in chat in cyrillic. And if you take Korean files and translate them into Cyrillic, then they will work in the European version.
pila76
Posts: 4
Joined: Sun Oct 06, 2019 8:04 pm

Re: Astellia .dat file (unreal engine 3)

Post by pila76 »

Maybe look like that? The archive 2 files are the same. If you translate them into your Cyrillic alphabet, then 1 will work in the game, and 2 will not work.
dron4938
Posts: 22
Joined: Fri Oct 20, 2017 8:50 am

Re: Astellia .dat file (unreal engine 3)

Post by dron4938 »

Hi, localization files are Packed in .bin file
please see how you can unpack and re-pack. Thanks
https://yadi.sk/d/bdjNjtVqs0MdjQ
ducan012456
Posts: 64
Joined: Mon Apr 08, 2019 8:20 am

Re: Astellia .dat file (unreal engine 3)

Post by ducan012456 »

dron4938 wrote:Hi, localization files are Packed in .bin file
please see how you can unpack and re-pack. Thanks
https://yadi.sk/d/bdjNjtVqs0MdjQ

For repack, use reimport3 (quickbms.exe -G -w -r -r -r).
dron4938
Posts: 22
Joined: Fri Oct 20, 2017 8:50 am

Re: Astellia .dat file (unreal engine 3)

Post by dron4938 »

Does not work
Mori
Posts: 1
Joined: Tue Mar 03, 2020 6:24 pm

Re: Astellia .dat file (unreal engine 3)

Post by Mori »

ducan012456 wrote:
dron4938 wrote:Hi, localization files are Packed in .bin file
please see how you can unpack and re-pack. Thanks
https://yadi.sk/d/bdjNjtVqs0MdjQ

For repack, use reimport3 (quickbms.exe -G -w -r -r -r).

Thanks, it works! But how to return files back to the bin?
ducan012456
Posts: 64
Joined: Mon Apr 08, 2019 8:20 am

Re: Astellia .dat file (unreal engine 3)

Post by ducan012456 »

Mori wrote:Thanks, it works! But how to return files back to the bin?

Create a batch file or run in cmd.

Code: Select all

quickbms.exe -G -w -r -r -r

Select Astellia_bin.bms, select bin file then select dat file.