Chicken Invaders Universe (InterAction studios) .dat.hq2x files
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Chicken Invaders Universe (InterAction studios) .dat.hq2x files
Hello,
I wanted to note that the "interactionstudios.bms" script no longer works on Chicken Invaders Universe, their newest game. The engine was updated and the textures appear to be encoded differently.
Here's a sample: https://www.dropbox.com/s/5gpkamfyqoku1qg/CIU.dat.hq2x.zip?dl=0
I wanted to note that the "interactionstudios.bms" script no longer works on Chicken Invaders Universe, their newest game. The engine was updated and the textures appear to be encoded differently.
Here's a sample: https://www.dropbox.com/s/5gpkamfyqoku1qg/CIU.dat.hq2x.zip?dl=0
Last edited by EmeraldPlay on Thu Jan 10, 2019 8:32 pm, edited 1 time in total.
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Re: Chicken Invaders Universe (InterAction studios) .dat.hq2x files
No idea about that hq2x file, it's just data
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Re: Chicken Invaders Universe (InterAction studios) .dat.hq2x files
Ah, I thought that file (CIU.dat.language.v2.hq2x) would have been similar to CIU.dat.hq2x, the file I'm trying to get into, but it's used for something else. I have uploaded it here. This should have textures and sounds.
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Re: Chicken Invaders Universe (InterAction studios) .dat.hq2x files
I wasn't sure where to post this so I'll just post it here again.
The file format has been changed in a recent update. The header was extended with "UVE WAD " added before the version number, and the filenames now seem to take up four bytes instead of 80 bytes. I can't figure out what they're supposed to be exactly and I'm not sure if it also requires the game's executable file to get the filenames. For example, the first file's filename in the data is encoded in hex as "E1 38 0C 1B", which is supposed to mean "gfx/gui/progressbar.tga". The pointer and size values haven't been changed.
Here's a sample: https://www.dropbox.com/s/d4hpdcd7iv88d ... .hq2x?dl=0
The file format has been changed in a recent update. The header was extended with "UVE WAD " added before the version number, and the filenames now seem to take up four bytes instead of 80 bytes. I can't figure out what they're supposed to be exactly and I'm not sure if it also requires the game's executable file to get the filenames. For example, the first file's filename in the data is encoded in hex as "E1 38 0C 1B", which is supposed to mean "gfx/gui/progressbar.tga". The pointer and size values haven't been changed.
Here's a sample: https://www.dropbox.com/s/d4hpdcd7iv88d ... .hq2x?dl=0
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Re: Chicken Invaders Universe (InterAction studios) .dat.hq2x files
The file types seem to be off for many of the extracted files, but thanks for the help.
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Re: Chicken Invaders Universe (InterAction studios) .dat.hq2x files
The extension is just guessed so it's normal if it's wrong for custom formats like this.