Mercenaries 2: World in Flames (PC) *.pws+*.block

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Game Ripper
Posts: 123
Joined: Sat Sep 02, 2017 12:56 pm

Mercenaries 2: World in Flames (PC) *.pws+*.block

Post by Game Ripper »

What we have here is a bank, music.pws, which is probably a huge concatenated audio file (hopefully using just 1 or 2 codecs) without a header or recognizable split points & a few associated *.block files (extracted with this from vz.wad bigfile) which might contain a TOC or another info required to split that bank. Is it even possible? I certainly hope so!

There's already a method but it doesn't always output working tracks (plus it seems to only extract 85% or 90% of music.pws contents).
Also it might not be much but author of script I used provides some details about those *.block, it should be worth checking out too.

This is a cut from music.pws & this are all blocks that might be of use. Good luck with this!
Goodbye!
1415gateway
Posts: 1
Joined: Tue Dec 31, 2019 8:39 pm

Re: Mercenaries 2: World in Flames (PC) *.pws+*.block

Post by 1415gateway »

This game still has no mods, it still has amazing potential for mods being the 2nd only game that offers destructible environments. Is there a possibility to open the block files or even mod this game?