What we have here is a bank, music.pws, which is probably a huge concatenated audio file (hopefully using just 1 or 2 codecs) without a header or recognizable split points & a few associated *.block files (extracted with this from vz.wad bigfile) which might contain a TOC or another info required to split that bank. Is it even possible? I certainly hope so!
There's already a method but it doesn't always output working tracks (plus it seems to only extract 85% or 90% of music.pws contents).
Also it might not be much but author of script I used provides some details about those *.block, it should be worth checking out too.
This is a cut from music.pws & this are all blocks that might be of use. Good luck with this!
Goodbye!
Mercenaries 2: World in Flames (PC) *.pws+*.block
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Re: Mercenaries 2: World in Flames (PC) *.pws+*.block
This game still has no mods, it still has amazing potential for mods being the 2nd only game that offers destructible environments. Is there a possibility to open the block files or even mod this game?