UbiArt Framework (*.ISG, Interactive Scene GenericObject)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

UbiArt Framework (*.ISG, Interactive Scene GenericObject)

Post by LolHacksRule »

NOTE: .CKD is only an identifier of the asset being ready for the game.

I want to view my game (Rayman Adventures) ISG.CKD files from the IPKs (extracted with Rayman Orgins script for the OBB's IPKs) but all of them are in some binary form, with readable data below or often garbage. Any advice on converting these files to plaintext? Thanks so much if so. They all have a header of C5 21 39 C0 00 00 00 04. I'm pretty sure old games on certain platforms use plaintext forms (Like JD2017 [PC] compared to JD2017 [PS4])
Last edited by LolHacksRule on Mon Jun 17, 2019 9:42 pm, edited 3 times in total.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: UbiArt Framework (*.ISG.CKD)

Post by LolHacksRule »

Up plz?
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: UbiArt Framework (*.ISG.CKD)

Post by LolHacksRule »

github.com/byvar/ubi-canvas This Unity project appears to have support from opening these files.