I have been trying to use UModel_32 to unpack TNA Impact The Video Game's sound files but everytime I try and export them within the files, nothing get's outputted to the umodelexport folder? Is This game possibly encrypted? The format for the files is XXX which has the sounds embedded inside. This program worked wonders for the PS3 version of Saw The Video Game but I know not every game will be supported or stable as every game has different file formats.
Link to some in game file audio files in the cooked xenon folder (xxx)
https://anonfile.com/Yce9g9p4b6/Audio_C ... DSS_01_xxx
https://anonfile.com/Z2e3g9p8b3/Audio_C ... DSS_02_xxx
https://anonfile.com/a0f9g8p5b7/Audio_C ... DSS_03_xxx
https://anonfile.com/b4f9g4pdb2/Audio_C ... DSS_04_xxx
https://anonfile.com/Afk4gdp5b5/Audio_C ... _TO_01_xxx
https://anonfile.com/C3C4g8p1b6/Story_FMC12_FX_xxx
https://anonfile.com/G2Bdg5p0b6/Story_F ... OC_int_xxx
https://anonfile.com/d2B1g5p3b3/Story_FMC07_Audio_xxx
https://anonfile.com/If70g6p9b5/SFX_Uni ... OC_ITA_xxx
https://anonfile.com/n653gfp9b4/Intro_Suicide_Audio_xxx
https://anonfile.com/6935g4pdbe/Intro_K ... _Audio_xxx
https://anonfile.com/E211g0p4ba/Intro_G ... _Audio_xxx
https://anonfile.com/gbFag9peb5/Story_F ... OC_ITA_xxx
https://anonfile.com/zbi0g7pcb4/Audio_CIN_LSD31_xxx
https://anonfile.com/a987gfp8b6/Still_3DS_01_Audio_xxx
https://anonfile.com/Dasdgdp5be/Audio_S ... edback_xxx
https://anonfile.com/U7s7gep2ba/Audio_SFX_UI_MENU_xxx
https://anonfile.com/M9Rdgap9bd/Cine_Vegas_FX_xxx
Total Nonstop Action Wrestling (PS3) Unpacking XXX File Format in UModel_32 To Obtain Sounds?
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- Posts: 14
- Joined: Sun Dec 30, 2018 2:25 am
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- Posts: 14
- Joined: Sun Dec 30, 2018 2:25 am
Re: Total Nonstop Action Wrestling (PS3) Unpacking XXX File Format in UModel_32 To Obtain Sounds?
. Can you possibly help with this error i encountered with fsbext.exe?
https://anonfile.com/k1M2Eap3b5/fsb_error_png
https://anonfile.com/k1M2Eap3b5/fsb_error_png
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- Posts: 14
- Joined: Sun Dec 30, 2018 2:25 am
Re: Total Nonstop Action Wrestling (PS3) Unpacking XXX File Format in UModel_32 To Obtain Sounds?
I think this should of been in the game archive section. My bad. Can this be moved?
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- Posts: 14
- Joined: Sun Dec 30, 2018 2:25 am
Re: Total Nonstop Action Wrestling (PS3) Unpacking XXX File Format in UModel_32 To Obtain Sounds?
This is all the main files in the main cookedxenon game folder for both ps3 and xbox 360 versions of the game. There is quite a few that seem to point to audio but doesn't seem to contain audio maybe headers or something? Tried exporting them to no avail. Maybe someone else out there can look and this and hopefully help solve this issue. As far as I can see in the game files, this game doesn't use upk files to store it's textures,texts, sounds etc. Everything is stored in xxx unreal engine 3 container format. Kinda strange but not uncommon.
https://anonfile.com/K5K4Vdp6bc/CookedXenon_rar [Xbox 360 Main Files in full]
https://anonfile.com/t7V1V7p0bc/CookedPS3_rar [PS3 Main Files in Full to compare]
Has slightly more then the 360 version of the game, (extra files like characters etc i think)
Every game file from the xbox 360 version of TNA, not just sounds. Maybe of some use still for others to help?
https://anonfile.com/x1SfW7pab0/TNA_Imp ... ox_360_rar
https://anonfile.com/K5K4Vdp6bc/CookedXenon_rar [Xbox 360 Main Files in full]
https://anonfile.com/t7V1V7p0bc/CookedPS3_rar [PS3 Main Files in Full to compare]
Has slightly more then the 360 version of the game, (extra files like characters etc i think)
Every game file from the xbox 360 version of TNA, not just sounds. Maybe of some use still for others to help?
https://anonfile.com/x1SfW7pab0/TNA_Imp ... ox_360_rar
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- Posts: 14
- Joined: Sun Dec 30, 2018 2:25 am
Re: Total Nonstop Action Wrestling (PS3) Unpacking XXX File Format in UModel_32 To Obtain Sounds?
I have finally figured out ways to extract the sound files from the FMODEVENTFILES which this game uses as it's sound system (fmod data)
Use the Unreal Package Extractor (gildor.org) to extract the files from the .xxx file from here: http://www.gildor.org/downloads
The files that contain audio have the extension .FmodEventFile.
Download the Sound Mod Tools by oubgrdevvbuyn from the following website/link: https://www.mksecrets.net/forums/eng/vi ... =84&t=6529
Run the .FmodEventFile through fsbii.exe and you'll get a .fsb file.
(Included with the Sound Mod Tools By oubgrdevvbuyn are both to wav and fsbii.exe.)
Run the .fsb file through towav.exe and you'll get all the .wav audio files from the .fsb.
Thanks to Gildor from http://www.gildor.org/smf/index.php/topic,6478.0.html for determining that the audio contains Fmod data but this issue is now resolved and the steps are basically what user ''Ikuzen'' said from mk secrets: https://www.mksecrets.net/forums/eng/vi ... php?t=6320
Tools avaliable from the following link:
https://anonfile.com/N7j3Ycpaba/Collect ... _Files_rar
Use the Unreal Package Extractor (gildor.org) to extract the files from the .xxx file from here: http://www.gildor.org/downloads
The files that contain audio have the extension .FmodEventFile.
Download the Sound Mod Tools by oubgrdevvbuyn from the following website/link: https://www.mksecrets.net/forums/eng/vi ... =84&t=6529
Run the .FmodEventFile through fsbii.exe and you'll get a .fsb file.
(Included with the Sound Mod Tools By oubgrdevvbuyn are both to wav and fsbii.exe.)
Run the .fsb file through towav.exe and you'll get all the .wav audio files from the .fsb.
Thanks to Gildor from http://www.gildor.org/smf/index.php/topic,6478.0.html for determining that the audio contains Fmod data but this issue is now resolved and the steps are basically what user ''Ikuzen'' said from mk secrets: https://www.mksecrets.net/forums/eng/vi ... php?t=6320
Tools avaliable from the following link:
https://anonfile.com/N7j3Ycpaba/Collect ... _Files_rar