MX vs. ATV Unleashed .PAK (PC)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
makc_ar
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MX vs. ATV Unleashed .PAK (PC)

Post by makc_ar »

aluigi
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by aluigi »

I have just updated the script to version 0.3:
http://aluigi.org/papers/bms/others/mx_atv.bms
makc_ar
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by makc_ar »

Thx aluigi
+COTAY
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by +COTAY »

aluigi wrote:I have just updated the script to version 0.3:
http://aluigi.org/papers/bms/others/mx_atv.bms

Bro, what does this script do?
aluigi
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by aluigi »

In theory it should be able to extract all the files offrom the following archives of the MXvsATV series: pak, package, database
+COTAY
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by +COTAY »

aluigi wrote:In theory it should be able to extract all the files offrom the following archives of the MXvsATV series: pak, package, database


OK!
So, after I unpacked some racetracks' PAK files, I saw they have a lot of nVidia-based DXT textures, and now I think that's why my Intel onboard graphics GPU can't handle them and crashes when about to start the race.
Do you know if there's some method / program that allows converting nVidia-based DXT textures into Intel-based DXT textures?
Delutto
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by Delutto »

+COTAY wrote:So, after I unpacked some racetracks' PAK files, I saw they have a lot of nVidia-based DXT textures, and now I think that's why my Intel onboard graphics GPU can't handle them and crashes when about to start the race.
I have just a little knowledge about textures but... DDS textures are handled by DirectX, not by GPU, so I don't think that PIXELFORMAT have any relation with your problem to run the game.
+COTAY
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by +COTAY »

Delutto wrote:
+COTAY wrote:So, after I unpacked some racetracks' PAK files, I saw they have a lot of nVidia-based DXT textures, and now I think that's why my Intel onboard graphics GPU can't handle them and crashes when about to start the race.
I have just a little knowledge about textures but... DDS textures are handled by DirectX, not by GPU, so I don't think that PIXELFORMAT have any relation with your problem to run the game.

Hey bro, thanks for your response! Yeah, Im quite a noob with this game modding stuff, but anyway would you like to help me a little by telling me what things should I learn about these type of textures in order to make this game work on my Pc?
Thanks in advance
+COTAY
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by +COTAY »

aluigi wrote:I have just updated the script to version 0.3:
http://aluigi.org/papers/bms/others/mx_atv.bms

Luigi, do you know what type of graphic engine the game MX vs ATV Unleashed has?
aluigi
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by aluigi »

Eh unfortunately I can't help with that stuff. Only files extraction.
+COTAY
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by +COTAY »

aluigi wrote:Eh unfortunately I can't help with that stuff. Only files extraction.

OK, thanks anyways! :)
+COTAY
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by +COTAY »

aluigi wrote:Eh unfortunately I can't help with that stuff. Only files extraction.

Luigi, did you make a .RES file extracting/reimporting tool? Where can I find it?
aluigi
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by aluigi »

Honestly I don't know.
The script works with pak archives and those archives containing the "database" magic.
+COTAY
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by +COTAY »

OK ok no prob
Last edited by +COTAY on Thu Sep 06, 2018 9:22 am, edited 1 time in total.
+COTAY
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by +COTAY »

aluigi wrote:Eh unfortunately I can't help with that stuff. Only files extraction.

Hey man, I just discovered that the PSP version of this game uses MIF file containers instead of PAK\RES containers.
Do you know if I can unpack\repack those type of MIF files using some script with QuickBMS?
Thnx
aluigi
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by aluigi »

Maybe it's a known format covered by other scripts.
Upload it and if it's very big use the http://aluigi.org/bms/filecutter.bms script for generating the 2 files to upload
+COTAY
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by +COTAY »

aluigi wrote:Maybe it's a known format covered by other scripts.
Upload it and if it's very big use the http://aluigi.org/bms/filecutter.bms script for generating the 2 files to upload

OK man. The MIF file Im talking about is super big about 700mb. Get it here: https:// d r i v e . g o o g l e . c o m /open?id=1C3HWLWUaN14SYFb6jGwX2W7WmOOLPvf3
Thx
aluigi
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by aluigi »

+COTAY
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by +COTAY »

aluigi wrote:Script updated:
http://aluigi.org/bms/mx_atv.bms

THAAAAANKSS MAN!!!!!!!!!!!!!! GRACIAS!!!!!! You saved my a** again :)

Im curious: so you open this unknown-format file with some hex editor then.. what? What kind of info you look for in order to write these kind of scripts?
It's a dumb question, I know.. thing is Id like to learn at least the basics of script making yknow? bc Im planning to mod all versions (PC, PS2, PSP, XBOX) of this game and I dont want to bother you everytime I bump into unknown-format files Id like to unpack\repack.....

Where can I find tutorials on this subject (script making for QuickBMS)?

Thx in advance \ Gracias de antemano, amigo!
aluigi
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Re: MX vs. ATV Unleashed .PAK (PC)

Post by aluigi »

File formats reverse engineering is something a bit complex to explain and requires lot of practice for recognizing all the fields very quickly.