MX vs. ATV Unleashed .PAK (PC)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
+COTAY
Posts: 20
Joined: Fri May 18, 2018 3:02 am

Re: MX vs. ATV Unleashed .PAK (PC)

Post by +COTAY »

aluigi wrote:Script updated:
http://aluigi.org/bms/mx_atv.bms

Hmm, this new script has some issues I think:
< it doesn't keep the original tree structure after unpacking
< it seems like most files are extracted, but not all of them
< it has a renaming bug?: the new extracted files do not get their original names after unpacked
Pls tell me, how can I fix this?

Question: is this updated MXvATV script repack-friendly?

thnx in advance
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: MX vs. ATV Unleashed .PAK (PC)

Post by aluigi »

The only change in the script was adding support for the MIF files that, indeed, have no filenames.
It's all correct.
+COTAY
Posts: 20
Joined: Fri May 18, 2018 3:02 am

Re: MX vs. ATV Unleashed .PAK (PC)

Post by +COTAY »

aluigi wrote:The only change in the script was adding support for the MIF files that, indeed, have no filenames.
It's all correct.

OK, thanks!

Question regarding another script of yours "http://aluigi.org/papers/bms/rainbow_studios.bms":
Motocross Madness 2 [devd by Rainbow Studios and released in 2000] also uses .RES file containers.. but I couldn't unpack them using this script :(
Perhaps a script update could solve this issue?

Here's a test .RES file from the game: https:// d r i v e. g o o g l e. c o m /open?id=1zXJMKRxMdHk3JuL7h4YF0sLu9B2zO48C

Thx in advance
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: MX vs. ATV Unleashed .PAK (PC)

Post by aluigi »

That file seems obfuscated or similar, there is no visible structure or field.