I am looking at some model files from this game, and I encounter compressed data occasionally. The compression seems to use RLE, but I don't know exactly what algorithm it is.
I will post a sample from the bone names block, since it is easy to guess the decompressed data. The compressed data starts at like 0x70. 0x5C / 0x64 possibly related to data size. The decompressed bone names should be like this :
Bone_root
Bone_upper01
Bone_neck
Bone_lower01
Bone_tail01
Thanks for the help.