Nayuta no kiseki & Ys7 (*.itv files)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Nayuta no kiseki & Ys7 (*.itv files)

Post by sigroon365 »

I tried to figure it out, but don't know how to uncompress itv files. :cry:

idstring = "MMV"
itv files. https://www.sendspace.com/file/jmzi12

ex) b000.itv ~ comtype_scan2 output
https://www.sendspace.com/file/cwkxze
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Nayuta no kiseki & Ys7 (*.itv files)

Post by aluigi »

If they are compressed, probably they use the falcom algorithm available in quickbms.
But I don't understand where the compressed data should start and how the decompressed one should look.
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: Nayuta no kiseki & Ys7 (*.itv files)

Post by sigroon365 »

aluigi wrote:If they are compressed, probably they use the falcom algorithm available in quickbms.
But I don't understand where the compressed data should start and how the decompressed one should look.


Hmm.. Ok. Thank you. :lol: