Tom Clancy's Ghost Recon: Wildlands .dat File!

How to translate the files of a game
Scofield_TR
Posts: 99
Joined: Wed Dec 03, 2014 12:44 pm

Tom Clancy's Ghost Recon: Wildlands .dat File!

Post by Scofield_TR »

Hi friends, and @Delutto

assassin_creed_raw.bms I used the script.When I want to back reimport, it is packing with its original size :(

Is there code to compress for it?

Thank you.

Edit: Sample file is attached.
Scofield_TR
Posts: 99
Joined: Wed Dec 03, 2014 12:44 pm

Re: Tom Clancy's Ghost Recon: Wildlands .dat File!

Post by Scofield_TR »

Aluigi please look, my friend. :roll:
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Tom Clancy's Ghost Recon: Wildlands .dat File!

Post by Delutto »

This script is no valid for reimport, and if you are using the AnonBaiter script to extract the files from *.forge package, that script is not valid for reimport too.
I'm sick right now, but soon I'll bring a little surprise...
Scofield_TR
Posts: 99
Joined: Wed Dec 03, 2014 12:44 pm

Re: Tom Clancy's Ghost Recon: Wildlands .dat File!

Post by Scofield_TR »

Delutto wrote:This script is no valid for reimport, and if you are using the AnonBaiter script to extract the files from *.forge package, that script is not valid for reimport too.
I'm sick right now, but soon I'll bring a little surprise...


Thank you. Take care of yourself ;)