Hey I'm trying to understand this proprietary files this game has and I can't properly view this one. I used a BMS script to split the data since the in hex workshop the first bytes are pointers, however I'm not sure it's right. I also think palleted data information is in the file(textures(?)) and 3d object data, but I don't have enough capabilites to alter the maxscript used for viewing another file of this game.
Is it possible someone help me view this file as a .obj with the textures aside? Thanks and it would be better than a Christmas gift.
https://mega.nz/#F!pIswUAjZ!SI_ZLhtU7Kmo1sOFt2K9pA
[PS2] Analyzing track of car game(ChoroQ hg2)
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