[PS2] Analyzing track of car game(ChoroQ hg2)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Max Holloway
Posts: 2
Joined: Thu Dec 20, 2018 6:44 pm

[PS2] Analyzing track of car game(ChoroQ hg2)

Post by Max Holloway »

Hey I'm trying to understand this proprietary files this game has and I can't properly view this one. I used a BMS script to split the data since the in hex workshop the first bytes are pointers, however I'm not sure it's right. I also think palleted data information is in the file(textures(?)) and 3d object data, but I don't have enough capabilites to alter the maxscript used for viewing another file of this game.

Is it possible someone help me view this file as a .obj with the textures aside? Thanks and it would be better than a Christmas gift.

https://mega.nz/#F!pIswUAjZ!SI_ZLhtU7Kmo1sOFt2K9pA