Yokai Sangokushi Kunitori Wars Files
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Yokai Sangokushi Kunitori Wars Files
I need some help opening the BIN files found in Yokai Sangokushi Kunitori Wars, not to be mistaken with the 3DS title Yokai Sangokushi. Since it's a mobile game, Aluigi's Yokai Sangokushi BMS script doesn't work. If it's not too much to ask, would anyone tell me what kind of program can be used to open them so I can grab the artwork? Here's a sample: link
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Re: Yokai Sangokushi Kunitori Wars Files
Someone was able to help me decrypt the files with this BMS command.
However, my current problem now is that we have no idea how to decompress the files. Any suggestions on how to identify the algorithm? Should I provide more samples?
Code: Select all
get Size asize
goto 0xC
get Key byte
filexor Key
get Name basename
string Name + ".dec"
log Name 0 Size
However, my current problem now is that we have no idea how to decompress the files. Any suggestions on how to identify the algorithm? Should I provide more samples?
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Re: Yokai Sangokushi Kunitori Wars Files
There is a "CPBT" magic followed by what it looks like a decompressed size and the decompressed data should start from offset 0x10.
I didn't recognize a known algorithm, didn't try with the scanner.
I didn't recognize a known algorithm, didn't try with the scanner.
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Re: Yokai Sangokushi Kunitori Wars Files
aluigi wrote:There is a "CPBT" magic followed by what it looks like a decompressed size and the decompressed data should start from offset 0x10.
I didn't recognize a known algorithm, didn't try with the scanner.
So basically, I should change goto 0xC to goto 0x10 then? To be honest, I don't know much about coding, but I do know I want to extract the contents of these files.
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Re: Yokai Sangokushi Kunitori Wars Files
No, it's just that there is no solution so doesn't matter what you change