[PSP] Mortal Kombat Unchained - *.IMP

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
hnnewgames
Posts: 148
Joined: Sat Dec 16, 2017 8:58 pm

[PSP] Mortal Kombat Unchained - *.IMP

Post by hnnewgames »

Image

Image

Could someone update the Aluigi script or the same one, update the script to files with the "imp0" header?

Script:
http://aluigi.altervista.org/bms/imp0.bms

ARCHIVE.BIN / ARCHIVE.IMP
https://www.mediafire.com/file/drk015oehh4iyfx/ARCHIVE.IMP-BIN.rar/file
phantaton
Posts: 20
Joined: Wed Dec 19, 2018 8:17 pm

Re: [PSP] Mortal Kombat Unchained - *.IMP

Post by phantaton »

I took a look at the two files and it appears that ARCHIVE.BIN is just a compiled xml file. The filenames for all of the files in the archive are stored in plaintext so it shouldn't be too hard to modify the script to accommodate for the new format.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [PSP] Mortal Kombat Unchained - *.IMP

Post by aluigi »

Script 0.1.1.
I don't have the other samples of Crusty Demons / Crash 'n' Burn so I can't verify if compatibility has been broken with them.
hnnewgames
Posts: 148
Joined: Sat Dec 16, 2017 8:58 pm

Re: [PSP] Mortal Kombat Unchained - *.IMP

Post by hnnewgames »

I just tested the script quoted by Aluigi and it's working.
~
Image