[PSP] Mortal Kombat Unchained - *.IMP
-
- Posts: 148
- Joined: Sat Dec 16, 2017 8:58 pm
[PSP] Mortal Kombat Unchained - *.IMP
Could someone update the Aluigi script or the same one, update the script to files with the "imp0" header?
Script:
http://aluigi.altervista.org/bms/imp0.bms
ARCHIVE.BIN / ARCHIVE.IMP
https://www.mediafire.com/file/drk015oehh4iyfx/ARCHIVE.IMP-BIN.rar/file
-
- Posts: 20
- Joined: Wed Dec 19, 2018 8:17 pm
Re: [PSP] Mortal Kombat Unchained - *.IMP
I took a look at the two files and it appears that ARCHIVE.BIN is just a compiled xml file. The filenames for all of the files in the archive are stored in plaintext so it shouldn't be too hard to modify the script to accommodate for the new format.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: [PSP] Mortal Kombat Unchained - *.IMP
Script 0.1.1.
I don't have the other samples of Crusty Demons / Crash 'n' Burn so I can't verify if compatibility has been broken with them.
I don't have the other samples of Crusty Demons / Crash 'n' Burn so I can't verify if compatibility has been broken with them.
-
- Posts: 148
- Joined: Sat Dec 16, 2017 8:58 pm
Re: [PSP] Mortal Kombat Unchained - *.IMP
I just tested the script quoted by Aluigi and it's working.
~
~