Hello! Not sure if this is the correct place to post this but I'm attempting to extract sounds (weapon audio) which I believe are contained in SH_Tutorial.bin (as linked here) from Crimson Skies: High Road to Revenge. I saw an earlier thread here with a QuickBMS script, however this only worked for the airplane .bins and several others that do not contain the files I need.
The files required do appear to be contained in the .bin, as I can see the filenames with a HEX Editor.
Specific files I am looking for are Gun_2D.wav and Gun_3D.wav although I would prefer all sounds extracted to be sent, since I am unsure whether or not this is the exact sound(s) I'm looking for. I am also in need of missile firing sounds (unsure of the actual file-names)
I apologize if I am violating any rules by linking the file here, as I am unable to attach it due to the filesize limit.
https://www.mediafire.com/file/09i5na2w ... l.bin/file
If anyone is capable of extracting this and sending the contents to me, that would be great. Thanks!
Crimson Skies Level files (.bin)
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Re: Crimson Skies Level files (.bin)
This script can extract the raw audio files in the bin archive:
There are also other types of files (some names, default.x and so on) after them but they are a mess.
Code: Select all
get DUMMY long
get DUMMY long
get FILES long
get DUMMY long
for i = 0 < FILES
get DUMMY long
get NAMESZ long
getdstring NAME NAMESZ
get SIZE long
savepos OFFSET
log NAME OFFSET SIZE
goto SIZE 0 SEEK_CUR
next i
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Re: Crimson Skies Level files (.bin)
Tried to use it, it extracted the .wav files. However, I cannot play them. Tried with a XBADPCM WAV codec as well, no dice there. Know how to get the .wav to play?
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Re: Crimson Skies Level files (.bin)
Unfortunately I can't help with audio codecs. Maybe try posting one of the obtained samples in the Audio section.
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Re: Crimson Skies Level files (.bin)
aluigi wrote:Unfortunately I can't help with audio codecs. Maybe try posting one of the obtained samples in the Audio section.
It actually looks like theres some data before the wav files, some don't even have a RIFF header, its odd, but on the ones that do they could just trim off that data id assume
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Re: Crimson Skies Level files (.bin)
Here we go, script 0.2:
http://aluigi.org/bms/crimson_skies.bms
It's compatible also with an older version of bin file reported in this topic:
viewtopic.php?t=4264
If you have any problem extracting a bin just upload it.
http://aluigi.org/bms/crimson_skies.bms
It's compatible also with an older version of bin file reported in this topic:
viewtopic.php?t=4264
If you have any problem extracting a bin just upload it.
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Re: Crimson Skies Level files (.bin)
Thanks a lot! This helps tremendously with what I'm trying to do.
Onto another question, does anyone know how to open the .tga files? I read elsewhere they're dxt1-5 files but I cannot figure out how to open them.
Onto another question, does anyone know how to open the .tga files? I read elsewhere they're dxt1-5 files but I cannot figure out how to open them.