[PSP] Fullmetal Alchemist: To the Promised Day (.pix, .fls, .srt)

Textures, recreate headers, conversions, algorithms and parsing of image files
Glor
Posts: 7
Joined: Thu Aug 30, 2018 10:18 pm

[PSP] Fullmetal Alchemist: To the Promised Day (.pix, .fls, .srt)

Post by Glor »

I'm looking to get into these files for FMA:TtPD. I've been having trouble with them for a while and I would extremely appreciate any help I could get. I narrowed it down to three potential file types. I just want to try and convert them to a typical image filetype, like .png, .jpg, etc.

.pix file
.fls file
.srt file

Thanks in advance!
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: [PSP] Fullmetal Alchemist: To the Promised Day (.pix, .fls, .srt)

Post by Acewell »

here is BMS script to extract the gim images from your pix sample :D
FMATTPD_pix2gim.zip

when you get the duplicate filename prompt press r to rename automatically
you can open the extracted gim files with Noesis and convert them too.
Glor
Posts: 7
Joined: Thu Aug 30, 2018 10:18 pm

Re: [PSP] Fullmetal Alchemist: To the Promised Day (.pix, .fls, .srt)

Post by Glor »

Thanks a million! This works perfectly!
RetroDragon
Posts: 3
Joined: Wed Oct 30, 2019 6:35 pm

Re: [PSP] Fullmetal Alchemist: To the Promised Day (.pix, .fls, .srt)

Post by RetroDragon »

You wouldn't happen to have any method of converting the .mdl files from the game to a useable format whilst keeping the bones intact would you? I've asked around and apparently it has a header of FMDL but I know nothing beyond that and I'm pretty new to this so I'm getting nowhere trying to find things out for myself.

https://drive.google.com/file/d/1oi8g-L ... p=drivesdk