Current version extracts static models and textures. Skeletal models also supported, but will be exported static. Car wheels and some other parts will be not in correct positions. This may be corrected with future adding their skeletons and weights. You can convert maps (tracks/courses) with this tool, after you extract the track from PACK file with GTS_Pack tool.
IMPORTANT NOTE. The tool extracts the highest LOD of game data. Many car parts are using tesselation. These meshes are marked with "_T" in their name. Thats why they look like they are low detail. But actually those are highest quality meshes. This tech was also used in GT6.
You can read about what is tesselation here:
https://www.gtplanet.net/forum/threads/ ... st.307532/
Usage: drop model file onto the tool.
OBJ & ASCII files will be created. ASCII will have all UV layers.
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