rex1825 wrote:Is there a way to dump game from PS4 directly without compromising anything... Like making backup of the game and then using those files or something?
Edit: ...never mind, will get 1.14 version online, but still would like to get some tips how to get tracks/courses
GTS_PACK is the tool to unpack PACK files, which contain tracks. It will hopefully unpack ANY pack from GTS, not just tracks. Thats how it works: Any pack contains a few sections usually 2: SYS and VRAM naturally its data loaded into system and video memory these sections have names after unpacking, you will see all of them in subfolder then you must know that the usual model files are combined data for SYS and VRAM so to make it work, you have to MERGE 2 parts of the PACK into one for example you have world.sys & world.vram merge them (sys first) and then model tool will convert it
You can merge files via any tool you have for it, or windows command. For example: copy /b WORLD.SYS + WORLD.VRAM WORLD
@id-daemon what is best program for ASCII to open (looking at those UV maps etc.), 3DSMax opens OBJ just fine but doesn't have info for UV Thanks for hard work...
id-daemon wrote:GTS_PACK is the tool to unpack PACK files, which contain tracks. It will hopefully unpack ANY pack from GTS, not just tracks. Thats how it works: Any pack contains a few sections usually 2: SYS and VRAM naturally its data loaded into system and video memory these sections have names after unpacking, you will see all of them in subfolder then you must know that the usual model files are combined data for SYS and VRAM so to make it work, you have to MERGE 2 parts of the PACK into one for example you have world.sys & world.vram merge them (sys first) and then model tool will convert it
You can merge files via any tool you have for it, or windows command. For example: copy /b WORLD.SYS + WORLD.VRAM WORLD
New version added. This new GTS_mdl_q.exe has additional features: - fixes for crashes with some maps - SMD skeleton output - tesselation meshes output in quads (in OBJ file only!):
p.s. these quads are not proper quads, just an attemps to build them from actual tesselation info, so may not work correct for all meshes
Is it possible to properly extract the SKY textures? I tried extracting the textures using the latest GTS_mdl executable but all of the extracted textures are black, I can see the sun on a few of them but the image is entirely black. I have attached the one PNG converted one below due to file size limits, but its the same when I view the dds in Photoshop.
Other info, I'm extracting the files from base v1.00 version atm.
Hi, id-daemon! In your post about the new version in the screenshot of Toyota Crown Athlete G '13. This car is from 1.53 updates. Where did you get the game version above 1.14 updates, If not a secret. And by the way, will there be a fix for the version with the prefix _q. The program takes out the Quadrangles, it is instead of triangles and n-gons - holes. Thanks
The version with the prefix _q does not require any fixes. I made it because many people asked if it possible to get tesselation data somehow. This data is NOT n-gons. Its vertex sets for tesselation. The best that could be done with that data is to take 4 first vertices, which in most cases will make a quadrangle. If you have any other ideas, let me know though.