So: stupid szs compression.
For some unfathomable reason all of the models are contained in bch files compressed into szs extensions.
Which means:
- I can open it in Ohana
- I can't open it in Ohana's bch texture ripper like I can with the WWG models
Tried using szs to sarc to rip the raw bch and edit textures, but importing through Luma turned all the ingame models with edited textures into bananas.
.bch.szs file compression (Miitopia)
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Re: .bch.szs file compression (Miitopia)
Already exists a script on my website for decompressing Yaz0 files:
http://aluigi.org/bms/yaz0.bms
http://aluigi.org/bms/yaz0.bms
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Re: .bch.szs file compression (Miitopia)
Ok, but now how do I reimport the bch files into szs? The reimport functions don't seem to work.
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Re: .bch.szs file compression (Miitopia)
Eh no, because there is no compressor for yaz0.
quickbms 0.9.1 will have a fake yaz0 compressor but it should not work in reimport mode, it will be necessary a new script.
Anyway I guess the game will be able to use the decompressed file.
quickbms 0.9.1 will have a fake yaz0 compressor but it should not work in reimport mode, it will be necessary a new script.
Anyway I guess the game will be able to use the decompressed file.
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- Joined: Sun Oct 14, 2018 6:51 am
Re: .bch.szs file compression (Miitopia)
The thing is, Luma can't patch the files unless they're the exact same filetype as the internal files. I've tried a Yaz0 compressor but it shows up in-game with corrupted textures.
Last bumped by Times New Woman on Thu Nov 29, 2018 12:47 am.