Compressed/encrypted .unity3d files?

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Supurreme
Posts: 11
Joined: Sun Jul 15, 2018 4:12 am

Compressed/encrypted .unity3d files?

Post by Supurreme »

I'm going through the files of One Piece Thousand Storm but I'm running into an issue where the character models/textures are all encrypted so I can't open them in asset studio or anything. Here's a few sample files if anyone would be willing to help me figure this out: https://sta.sh/0fbnwh3cfnu
Supurreme
Posts: 11
Joined: Sun Jul 15, 2018 4:12 am

Re: Compressed/encrypted .unity3d files?

Post by Supurreme »

bump! im stupid and never really looked at the filenames but today i did and i realized that the extensions are .stir.unity3d which is apparently the same compression/encryption used in super mario 3d run? so if anyone has a script or anything that can take care of that id really appreciate it! i did find a python file (https://gist.github.com/Treeki/b26c3668 ... 43e7eeed33) for doing just that but i couldnt get it to run
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Compressed/encrypted .unity3d files?

Post by Acewell »

Supurreme wrote:i did find a python file (https://gist.github.com/Treeki/b26c3668 ... 43e7eeed33) for doing just that but i couldnt get it to run


you need 3 arguments on the commandline like this and it will run

Code: Select all

python unstir.py character_10051charactermesh_c00501_nam.compressed.stir.unity3d

but i'm not so sure the results are correct, maybe it needs a different key or algo. :)
Supurreme
Posts: 11
Joined: Sun Jul 15, 2018 4:12 am

Re: Compressed/encrypted .unity3d files?

Post by Supurreme »

Acewell wrote:
Supurreme wrote:i did find a python file (https://gist.github.com/Treeki/b26c3668 ... 43e7eeed33) for doing just that but i couldnt get it to run


you need 3 arguments on the commandline like this and it will run

Code: Select all

python unstir.py character_10051charactermesh_c00501_nam.compressed.stir.unity3d

but i'm not so sure the results are correct, maybe it needs a different key or algo. :)


oh!! im a dummy i never even thought of that lol....youre right though, it doesnt seem to be doing the job :/ shouldve known it wouldnt be that easy because it never is