Battlefield V Models

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
CosmicDreams
Posts: 100
Joined: Thu Sep 13, 2018 6:38 pm

Battlefield V Models

Post by CosmicDreams »

Format for meshes has changed again since Battlefield 1, so the 3DS Max Script needs some updating again as a result.

https://cdn.discordapp.com/attachments/143402852289609729/511573285708890112/veh_airplane_spitfire_rendermesh_mesh_9dc476f1a4ed695a_90c3000000000000ec010000a0003001.Mesh
https://cdn.discordapp.com/attachments/143402852289609729/511573493666545665/60d013893fe260aff320fa607fe8a69f.chunk

https://cdn.discordapp.com/attachments/419711036837330956/511645085117710339/veh_airplane_spitfire_rendermesh_Mesh.txt (Mesh EBX converted to text, not sure if it'll help at all.)

And finally here are the scripts.
https://cdn.discordapp.com/attachments/419711036837330956/511645338449477645/BF1_alpha_Vehicle_Importer_for_2017.ms
https://cdn.discordapp.com/attachments/419711036837330956/511645338809925633/TransformFunctions.ms

Lotta links :P
From the file names you can probably guess it's the mesh for the Spitfire. So if parts are all inside each-other, that's normal for "Composite" Meshes in Frostbite.

Good luck to anyone who wants to try updating the script.