SK Reflexions Porting Script Question

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
RPGShoulderDevil
Posts: 1
Joined: Fri Nov 09, 2018 10:48 pm

SK Reflexions Porting Script Question

Post by RPGShoulderDevil »

So, I'm very green here, and just jumped onto the forums to ask about an issue I'd been having, and hopefully fix up some models for a new rip.

I've recently been porting the Senran Kagura series' (among other franchises) models to programs like SFM. I've recently cracked SK Reflexions on a whim and a commission, and have been trying to convert the files into something a bit more usable using scripts and tools from some older posts. Still hold up amazingly, as I've been able to grab the new (exclusive) costume meshes pretty easily, with the problems being with the textures.

I've been using the "TamsoftSKEV_CAT" and "Tamsoft_GXT" from an old Xentax forum post to pretty good effect throughout the past, and they still mostly work. I've been able to successfully extract meshes, models, and skeletons from the data using them - apparently, the engine didn't budge much. However, the textures themselves have been giving me some troubles. When running the resulting .dat files through QBMS with the "Tamsoft_GXT" script, I recieve an error in the form of "0 files found in 0 seconds: coverage file 0 0% 12 4210816 . offset 0000000c". No .dds texture files pop out at all, through the scripter claims to be finished. I know for a fact the files are good, as they're upwards of 4MB and are in the same folder locations as the past would indicate, so I have little clue of how to fix this. From my personal research on the issue, I think it has something to do with either the "TamsoftSKEV_CAT" script or the "Tamsoft_GXT" one failing to either decode or locate the header files the gxts normally use. What would be the fix to this?

I'm including a sample of the outfit files below - just one, being the cat costume they keep using for Peach Ball teasers and whatever. Includes the game's base .CAT file, straight from the source, as well as a few of my attempts at cracking it. If someone figures out a script to get textures out of it, that'd be amazing, and I'd be willing to split part of the commission with said person.



EDIT: Also including a second zip file, which includes the same Sailor outfit from both PBS and Reflexions to be able to compare the files. I noticed that the Reflexions one is slightly larger, probably includes extra coding that has to do with the tweaked compression or something. Contact me if you find something else about them, or make any progress, want to help out however I can.

EDIT 2: Found a solution, used a QBMS script to convert BNTX files and it works like a charm!