Nickelodeon Kart Racers (.RAW/.DAT Audio Help)

Codecs, formats, encoding/decoding of game audio, video and music
Cartoonish Weeb
Posts: 8
Joined: Mon Sep 03, 2018 1:05 am

Nickelodeon Kart Racers (.RAW/.DAT Audio Help)

Post by Cartoonish Weeb »

Hello again

I recently downloaded a .XCI of Nickelodeon Kart Racers (From The Nintendo Switch) and have extracted the files from the game. I also have found the music and Sound Effect Files and am currently having a tough time trying to convert them so that they are playable. When the game was done dumping, all of the games files were in the .dat format, but when one of my good friends (sandmanfan) used Aezay FSB extractor, it showed the music files. When dumped from there it exports it to a .RAW file. i have tried many scripts to attempt to convert this but none of them worked. So i have decided to come here to ask for some help. Here are the file examples if you are in need of them.

Thanks!
Cartoonish Weeb

File Examples -
.DAT: https://drive.google.com/open?id=1YuPEo ... z3w6EXrbqM
.RAW: https://drive.google.com/open?id=14g1tk ... XTw-3Jy6Iv
Savage
Posts: 176
Joined: Thu Oct 02, 2014 4:58 pm

Re: Nickelodeon Kart Racers (.RAW/.DAT Audio Help)

Post by Savage »

The audio is not raw-pcm is ima-adpcm, the audio start here
Image

I just removed the "trash" from the start, then saved the file as FSB and used the tool fsb_aud_ext

Here you have, the extracted files and reconverted to opus
https://openload.co/f/Fs6GNWaJYZE/sponge.zip 2,79 Mb's