[PSX] Aconcagua text translation .BIN
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[PSX] Aconcagua text translation .BIN
Hi!
I want to translate a japanese psx game called Aconcagua to english/spanish.
It seems that all the text is in a file called PROGRAM.BIN. The game is double-disc but I think it's the same structure in each disc.
Could somebody help me create a script to extract/inject the in-game text or just decompress/compress the file?
This post have more information on the file compression http://www.romhacking.net/forum/index.p ... #msg352700
I uploaded the program.bin file of the CD1 to mega because of the size:
https://mega.nz/#!TOIQyKQS!TBchdQT1HnNP ... JgzFYBKo2s
Thanks!
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Re: [PSX] Aconcagua text translation .BIN
The bin looks like a container so the information about the archived files are somewhere else, maybe in another small file.
The real problem is the compression algorithm because it's none of those available in quickbms.
It's probably an algorithm that has something in common with CLZ77 and MSLZSS1.
I leave my work-in-progress script which scans the PSX-EXE strings for finding the files, obviously it DOES NOT WORK because no compression is available (it's just a scfript for myself):
The real problem is the compression algorithm because it's none of those available in quickbms.
It's probably an algorithm that has something in common with CLZ77 and MSLZSS1.
I leave my work-in-progress script which scans the PSX-EXE strings for finding the files, obviously it DOES NOT WORK because no compression is available (it's just a scfript for myself):
Code: Select all
comtype ???
get BIN_SIZE asize
for OFFSET = 0 != BIN_SIZE
goto OFFSET
findloc OFFSET binary "PS-X EXE"
goto OFFSET
idstring "PS-X EXE"
goto 0x14 0 SEEK_CUR
get XSIZE long
goto 0xb0 0 SEEK_CUR
get DUMMY long
get SIZE long
get ZSIZE long
get DUMMY long # ever 1
math OFFSET + 0x800
if SIZE == 0
math ZSIZE = XSIZE
log "" OFFSET ZSIZE
else
clog "" OFFSET ZSIZE SIZE
endif
math OFFSET + ZSIZE
math OFFSET x 0x800
next
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Re: [PSX] Aconcagua text translation .BIN
It seems like a really difficult compression, i was wondering why anybody haven't tried to translate the game, but it makes sense now.
Thanks a lot anyways aluigi, I appreciate your time and your help a lot!
Thanks a lot anyways aluigi, I appreciate your time and your help a lot!