SoulCalibur6

Codecs, formats, encoding/decoding of game audio, video and music
ili
Posts: 81
Joined: Wed Sep 17, 2014 2:28 pm

SoulCalibur6

Post by ili »

http://www.gildor.org/smf/index.php/topic,6384.0.html

we can found sample here

Gildor say
2. Audio files contains some custom sound object which doesn't exist in UE4.
I see it contains some binary data inside, so probably there's some wave data inside,
however it doesn't have any known sound header, so I can't recognize it.

any help is welcome
Savage
Posts: 176
Joined: Thu Oct 02, 2014 4:58 pm

Re: SoulCalibur6

Post by Savage »

The audio is HCA

AFS2         
HCA  `fmt


You can extract with vgmtoolbox
https://sourceforge.net/projects/vgmtoo ... x%20r1040/

An convert to wav with tool hca i attached

And here is the audios from the file J_VO_CHR_00B_010_A.uexp converted to opus as example
https://www49.zippyshare.com/v/9NNnRoKr/file.html 857 kb's