Dark Souls Remastered (bdt/bhd5) [Nintendo Switch]
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Dark Souls Remastered (bdt/bhd5) [Nintendo Switch]
So all the available quickbms scripts seem to be for big endian, while Dark Souls Remastered on Nintendo Switch seems to be using little endian. Is there an easy way of converting the available scripts that unpack bdt/bhd5, so that they work for little endian?
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Re: Dark Souls Remastered (bdt/bhd5) [Nintendo Switch]
Upon reading more on the topic, I've realised that my question did not make much sense.
Would anybody be able to look into how to unpack these archive files?
Link: https://www.dropbox.com/sh/xy5gl68advxm7ok/AACLL5on-XUlM0kijWMjE4bPa?dl=0
Would anybody be able to look into how to unpack these archive files?
Link: https://www.dropbox.com/sh/xy5gl68advxm7ok/AACLL5on-XUlM0kijWMjE4bPa?dl=0
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Re: Dark Souls Remastered (bdt/bhd5) [Nintendo Switch]
Thank you for looking into it aluigi! However upon testing I am getting this message:
Am I doing something wrong?
Am I doing something wrong?
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Re: Dark Souls Remastered (bdt/bhd5) [Nintendo Switch]
I don't know, here everything works perfectly.
Basically that error you get there means that the script is reading the bdt file as TOC which is impossible.
Here I have tried the script selecting both the bdt and bhd5 files (your original names) and it works.
Basically that error you get there means that the script is reading the bdt file as TOC which is impossible.
Here I have tried the script selecting both the bdt and bhd5 files (your original names) and it works.
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Re: Dark Souls Remastered (bdt/bhd5) [Nintendo Switch]
I have tried your script with dvdbnd1.bdt and dvdbnd1.bhd5 and it works great, however dvdbnd0.bdt and dvdbnd0.bhd5 keeps giving me that error. I will try a different PC and let you know.
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Re: Dark Souls Remastered (bdt/bhd5) [Nintendo Switch]
I too have tried this script and receive the same failed result... unfortunately I have absolutely no idea how to fix this.