[Xbox] Destroy all humans! 2 (PKG)
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[Xbox] Destroy all humans! 2 (PKG)
Hi! I need some help extracting the content of soundstr.pkg from the Xbox version of DAH! 2
There's an index file provided in the same RAR archive.
Download
Thanks!
There's an index file provided in the same RAR archive.
Download
Thanks!
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Re: [Xbox] Destroy all humans! 2 (PKG)
The old script I wrote for the PS2 version seems compatible BUT the codec is different and therefore the generated SS2 files aren't compatible:
http://aluigi.org/bms/destroy_humans_ps2.bms
http://aluigi.org/bms/destroy_humans_ps2.bms
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Re: [Xbox] Destroy all humans! 2 (PKG)
Ok. Is it possible to modify the script please in order to extract all the files RAW? (no automatic codec?)
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Re: [Xbox] Destroy all humans! 2 (PKG)
Yes, replace "callfunction DUMP_VAG 1" with:
log "" OFFSET SIZE 1
log "" OFFSET SIZE 1
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Re: [Xbox] Destroy all humans! 2 (PKG)
Sorry but I get an error when trying to extract the PKGs by selecting the dir file.
I took a screenshot of the error.
I took a screenshot of the error.
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Re: [Xbox] Destroy all humans! 2 (PKG)
Just made a work-around but it's not an issue of the script, version 0.1.1a
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Re: [Xbox] Destroy all humans! 2 (PKG)
Really weird because I remember years ago testing a script here that worked like a charm on the soundstr.pkg files and extracted all the music (headerless). Now, there's just one music extracted (52Kb).
You're right Warthoh.
You're right Warthoh.
Last edited by Mygoshi on Fri Jan 14, 2022 2:33 pm, edited 1 time in total.
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Re: [Xbox] Destroy all humans! 2 (PKG)
Last time it was PS2
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Re: [Xbox] Destroy all humans! 2 (PKG)
You're right but I remember using a script that extracted headerless XBox IMA ADPCM audio encoded at 48,000 Hz without missing files.
I don't recall which script though... But for sure there's no thread about the XBox ver. of Destroy All Humans 2 except this one.
I don't recall which script though... But for sure there's no thread about the XBox ver. of Destroy All Humans 2 except this one.
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Re: [Xbox] Destroy all humans! 2 (PKG)
Ok fixed, in fact @Warthog1336 you need to use the script in this thread: viewtopic.php?t=3226
Output files are mostly interleaved XBox IMA ADPCM encoded at 44,100Hz (I was wrong about the sample rate)
Output files are mostly interleaved XBox IMA ADPCM encoded at 44,100Hz (I was wrong about the sample rate)
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Re: [Xbox] Destroy all humans! 2 (PKG)
You did get DAT files that use the Xbox 4-bit IMA ADPCM codec but they're just headerless. You need to rebuild the header.
Could you please upload a sample because I removed everything. Thank you.
Could you please upload a sample because I removed everything. Thank you.
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Last edited by zeaofsuos on Wed Apr 14, 2021 5:46 pm, edited 1 time in total.
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Re: [Xbox] Destroy all humans! 2 (PKG)
To me it's not an audio file so I can't help you, maybe upload other samples please?
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Re: [Xbox] Destroy all humans! 2 (PKG)
Sure, you need to use this script: http://aluigi.altervista.org/bms/destroy_humans_ps2.bms
Open QuickBMS, select destroy_humans_ps2.bms and then apply it to the e.dir file. In fact, if I remember correctly (I removed all the files as I said), there are several directories like ab (Albion), bc (Bay City), common, mb (Moon Base), tk (Takoshima) and tu (Tunguska), and inside, the name of the index file .dir is different, so you have to rename it into e.dir to that there are no errors. Then, it normally extracts *.DAT files. When you get them, please send me an audio file so I can help you playing the file and converting it correctly.
Thanks.
Open QuickBMS, select destroy_humans_ps2.bms and then apply it to the e.dir file. In fact, if I remember correctly (I removed all the files as I said), there are several directories like ab (Albion), bc (Bay City), common, mb (Moon Base), tk (Takoshima) and tu (Tunguska), and inside, the name of the index file .dir is different, so you have to rename it into e.dir to that there are no errors. Then, it normally extracts *.DAT files. When you get them, please send me an audio file so I can help you playing the file and converting it correctly.
Thanks.
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Last edited by zeaofsuos on Wed Apr 14, 2021 5:46 pm, edited 2 times in total.
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Re: [Xbox] Destroy all humans! 2 (PKG)
You should not have SS2 output files, it's for PS2. Maybe you didn't replace that line of the script :
By :
Code: Select all
callfunction DUMP_VAG 1
By :
Code: Select all
log "" OFFSET SIZE 1