Assassin Creed Raw Script Error

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Zalamin
Posts: 9
Joined: Mon May 21, 2018 12:01 pm

Assassin Creed Raw Script Error

Post by Zalamin »

Hello again to everyone.
I have a little problem. There are some problems with the script created by aluigi. I'm talking about the Assassin Creed Raw script.
Link: https://drive.google.com/file/d/1FfGtV2 ... HlIUJ/view

The statement says "Assassin's Creed raw data files decompressor (script 0.1.2) . \x33\xaa\xfb\x57\x99\xfa\x04\x10 . lzo1x . lzo2a . oodle . lzo1c"
Some of the files I export do not do much. I can export some files, but not many of them export.

The last time I checked the version in QuickBMS 0.9.0, I still received similar errors.

Non-exportable files: https://drive.google.com/file/d/1FfGtV2 ... HlIUJ/view
In fact, there are many files, I'm just sending a few samples.
I hope you can help me.
Last edited by Zalamin on Sat Nov 03, 2018 6:18 pm, edited 2 times in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Assassin Creed Raw Script Error

Post by aluigi »

Do you mean the "incomplete input file" error?

I checked only one of these files and the archive says that the last file has a compressed size of 0x4cb4 bytes and an uncompressed one of 0x750e, but in reality the available data is 0x323a bytes... honestly it's difficult to do something if the archive itself gives wrong information.
Zalamin
Posts: 9
Joined: Mon May 21, 2018 12:01 pm

Re: Assassin Creed Raw Script Error

Post by Zalamin »

aluigi wrote:Do you mean the "incomplete input file" error?

I guess not :-) I think there are three different errors.
The most important error is the "unknown type 7" error.
Image

Another one does not actually export a file even if it exports.
Image

And the other
Image

It is more important to resolve the Unknown Type error. I was thinking they used Oodle.
Because, some of them are already exporting, some of them are not exporting. Is a different version?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Assassin Creed Raw Script Error

Post by aluigi »

1) new script available, it was the oodle compression

2) the file doesn't contain compressed data (no header "\x33\xaa\xfb\x57\x99\xfa\x04\x10")

3) it's a bug of the files that are truncated before the end. not a problem of quickbms or script, maybe wrongly downloaded.
Zalamin
Posts: 9
Joined: Mon May 21, 2018 12:01 pm

Re: Assassin Creed Raw Script Error

Post by Zalamin »

Okay, I understand. Thank you.

I tested the first problem, I think it works. I'll test the others.

For the third one I don't think it is. Because I already extracted it in another file. But, of course, the other might be wrong. I'il take care of it later.

Thanks again
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Assassin Creed Raw Script Error

Post by aluigi »

Zalamin wrote:For the third one I don't think it is.

I already proved that the file is wrong/truncated in my other previous post when I displayed the size fields and the real size, it's just math :D
But, no, I don't know why some files are truncated in that way.
Zalamin
Posts: 9
Joined: Mon May 21, 2018 12:01 pm

Re: Assassin Creed Raw Script Error

Post by Zalamin »

aluigi wrote:it's just math :D

Math doesn't lie. :D
I guess I don't have a chance anymore. I can't make any more progress.
Please, there must be a way to solve this. Technically, they are compressed by the same method. And they were extracted from the same archive.
New and other files: https://drive.google.com/open?id=1b-aRL ... c1YLzg65ln
Thanks in advance.
Image
zaramot
Posts: 51
Joined: Mon Sep 01, 2014 7:19 pm

Re: Assassin Creed Raw Script Error

Post by zaramot »

I guess, DLC files might be bit different. I remember something like this - MDA said, but for older games I believe Unity and Syndicate, that DLC are a bit different. If any user of ArchiveNext could remember, that even some textures were different there (DLC I mean). Though, if you're having same thing with main game files - I have no idea, my guess doesn't work then