Tool for Dirge Of Cerberus (Final Fantasy VII).
It can currently extract textures & skeletal models with bones, weights, UVs, etc.
(before converting models you have to extract files from game archive
you can do this with Luigi's BMS script for FF13, or with noesis)
Drop model/texture file onto the tool and it will output models as OBJ & SMD, textures as TGA
OBJ will just have geometry. SMD will have everything.
If you use it on static model, it will output empty files.
Dirge Of Cerberus (Final Fantasy VII)
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Dirge Of Cerberus (Final Fantasy VII)
Last edited by id-daemon on Sat Oct 13, 2018 8:02 pm, edited 2 times in total.
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Re: Dirge Of Cerberus (Final Fantasy VII)
weights work ok
also materials
also materials
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Re: Dirge Of Cerberus (Final Fantasy VII)
Any advice on how to learn how to build skeleton data? (I understand building the heirarchy), just not how you connect that to the vertex data. How do you make the skeleton work with the actual vertices and faces? (And yea, I know that different formats use different things, just trying to see what to look for).
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Re: Dirge Of Cerberus (Final Fantasy VII)
in most modern games this will be easy:
vertex buffer usually has 4 or 8 bone indices and same number of weights (for each index)
weights are easy to detect because they sum up as 1
for example if they are bytes (most common), weights will be like:
255 0 0 0
or
250 5 0 0
or
100 100 50 5
and bone indices will be next to them
vertex buffer usually has 4 or 8 bone indices and same number of weights (for each index)
weights are easy to detect because they sum up as 1
for example if they are bytes (most common), weights will be like:
255 0 0 0
or
250 5 0 0
or
100 100 50 5
and bone indices will be next to them
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- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Re: Dirge Of Cerberus (Final Fantasy VII)
Tool released
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Re: Dirge Of Cerberus (Final Fantasy VII)
added texture export - same tool
just drop texture package onto it, it will export all images as TGA (uncompressed RGB with alpha)
just drop texture package onto it, it will export all images as TGA (uncompressed RGB with alpha)
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Re: Dirge Of Cerberus (Final Fantasy VII)
id-daemon wrote:Tool for Dirge Of Cerberus (Final Fantasy VII).
It can currently extract textures & skeletal models with bones, weights, UVs, etc.
(before converting models you have to extract files from game archive
you can do this with Luigi's BMS script for FF13, or with noesis)
Drop model/texture file onto the tool and it will output models as OBJ & SMD, textures as TGA
OBJ will just have geometry. SMD will have everything.
If you use it on static model, it will output empty files.
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could you show me how to extract files from game archive with noesis please. I tried it with Dirge Of Cerberus but noesis could not open any files of them. Am I doing something wrong?