Mario + Rabbids .DDS

Textures, recreate headers, conversions, algorithms and parsing of image files
CosmicDreams
Posts: 100
Joined: Thu Sep 13, 2018 6:38 pm

Mario + Rabbids .DDS

Post by CosmicDreams »

As i mentioned in this post,

Mario + Rabbids uses a seemingly obscure DXGI format in some of it's DDS textures.

For example we'll be looking at:

Code: Select all

romfs\moria\sdf\nx\data\extract\moria\baked\art\characters\npc\cursor\npc_cursor_01_atlasstates.dds

Which uses the format of,

Code: Select all

DXGI_FORMAT_ASTC_10X8_UNORM


I've tried the astc encoder tool from here but that didn't work.
Noesis just shows a white square with it and the raw texture cooker tool by idaemon can manage to get a vague outline of the textures if you use a specific format with the switch swizzle option enabled, although the image still looks "corrupted" as the format is still wrong.

Here is the example texture.
https://cdn.discordapp.com/attachments/419711036837330956/498118000818257920/npc_cursor_01_atlasstates.dds
If more are needed i can provide more.
CosmicDreams
Posts: 100
Joined: Thu Sep 13, 2018 6:38 pm

Re: Mario + Rabbids .DDS

Post by CosmicDreams »

Someone made a tool to convert!
Image
Here's the face textures for Beep-O.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Mario + Rabbids .DDS

Post by LolHacksRule »

Where's the tool?