Mario + Rabbids uses a seemingly obscure DXGI format in some of it's DDS textures.
For example we'll be looking at:
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romfs\moria\sdf\nx\data\extract\moria\baked\art\characters\npc\cursor\npc_cursor_01_atlasstates.dds
Which uses the format of,
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DXGI_FORMAT_ASTC_10X8_UNORM
I've tried the astc encoder tool from here but that didn't work.
Noesis just shows a white square with it and the raw texture cooker tool by idaemon can manage to get a vague outline of the textures if you use a specific format with the switch swizzle option enabled, although the image still looks "corrupted" as the format is still wrong.
Here is the example texture.
https://cdn.discordapp.com/attachments/419711036837330956/498118000818257920/npc_cursor_01_atlasstates.dds
If more are needed i can provide more.