[PS2]Resident Evil Outbreak (tex files)

Textures, recreate headers, conversions, algorithms and parsing of image files
lion
Posts: 2
Joined: Wed Oct 03, 2018 9:48 pm

[PS2]Resident Evil Outbreak (tex files)

Post by lion »

Hello everyone.
I'm trying to extract this file to an .TM2 file edit. (or DDS). It is possible?
I used wmmt5_tex2dds_V5, but it does not work.

- error in src \ file.c line 465: fdnum_open ()
Error: No such file or directory


Did I do something wrong?
Thank you.
Last edited by lion on Thu Oct 04, 2018 2:31 am, edited 1 time in total.
episoder
Posts: 123
Joined: Fri Oct 27, 2017 7:36 pm

Re: Resident Evil Outbreak (tex files)

Post by episoder »

well. this script is for a totally different platform, game and data. ofc it won't work just cause it's called a tex file.

the tex *cough* tm2 file you have there is from a ps2 game. and it looks messy. a multi file container. except the signature the files seem compressed. i mean the raw content is visible but garbled. it's not the 'regular tim2 header' either. i can't work with this right now.
lion
Posts: 2
Joined: Wed Oct 03, 2018 9:48 pm

Re: Resident Evil Outbreak (tex files)

Post by lion »

episoder wrote:well. this script is for a totally different platform, game and data. ofc it won't work just cause it's called a tex file.

the tex *cough* tm2 file you have there is from a ps2 game. and it looks messy. a multi file container. except the signature the files seem compressed. i mean the raw content is visible but garbled. it's not the 'regular tim2 header' either. i can't work with this right now.


Thank you for responding.
I am sad to know that there is no tool capable of extracting and inserting. I am editing the RE: Outbreak game and it only needs this file. :cry: :cry: :cry: :cry:

Thank you.