Hello everyone.
I'm trying to extract this file to an .TM2 file edit. (or DDS). It is possible?
I used wmmt5_tex2dds_V5, but it does not work.
- error in src \ file.c line 465: fdnum_open ()
Error: No such file or directory
Did I do something wrong?
Thank you.
[PS2]Resident Evil Outbreak (tex files)
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- Posts: 2
- Joined: Wed Oct 03, 2018 9:48 pm
[PS2]Resident Evil Outbreak (tex files)
Last edited by lion on Thu Oct 04, 2018 2:31 am, edited 1 time in total.
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Re: Resident Evil Outbreak (tex files)
well. this script is for a totally different platform, game and data. ofc it won't work just cause it's called a tex file.
the tex *cough* tm2 file you have there is from a ps2 game. and it looks messy. a multi file container. except the signature the files seem compressed. i mean the raw content is visible but garbled. it's not the 'regular tim2 header' either. i can't work with this right now.
the tex *cough* tm2 file you have there is from a ps2 game. and it looks messy. a multi file container. except the signature the files seem compressed. i mean the raw content is visible but garbled. it's not the 'regular tim2 header' either. i can't work with this right now.
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- Posts: 2
- Joined: Wed Oct 03, 2018 9:48 pm
Re: Resident Evil Outbreak (tex files)
episoder wrote:well. this script is for a totally different platform, game and data. ofc it won't work just cause it's called a tex file.
the tex *cough* tm2 file you have there is from a ps2 game. and it looks messy. a multi file container. except the signature the files seem compressed. i mean the raw content is visible but garbled. it's not the 'regular tim2 header' either. i can't work with this right now.
Thank you for responding.
I am sad to know that there is no tool capable of extracting and inserting. I am editing the RE: Outbreak game and it only needs this file.
Thank you.