Shark Tale (PS2) ARC

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
frogz2007
Posts: 118
Joined: Sun Dec 14, 2014 3:56 pm

Shark Tale (PS2) ARC

Post by frogz2007 »

Well, I tried the Sims 2 script, but it returned 0 files whatsoever. Here is a file:

https://www.dropbox.com/s/57mtatk9vd7g9 ... S.ARC?dl=0
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Shark Tale (PS2) ARC

Post by Mygoshi »

Use the Over the hedge script.
frogz2007
Posts: 118
Joined: Sun Dec 14, 2014 3:56 pm

Re: Shark Tale (PS2) ARC

Post by frogz2007 »

Didn't work, actually. Gave me this error:

Error: The specified file number <0> has not been opened yet <426>

Last script line before the error or that produced the error:
50 get DUMMY long #4
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Shark Tale (PS2) ARC

Post by Mygoshi »

It works for me. It extract .dat audio files. You need to place Index.IND in the same directory as AUDIOSTR.arc or SAMPLES.arc. PS2 version is unrippable, due to missing IMA ADPCM header like over the hedge

INDEX.IND --> https://mega.co.nz/#!xIIQxCzb!dhQCIKRO6 ... 4K279ctwSY
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Shark Tale (PS2) ARC

Post by aluigi »

@frogz2007
Thanks for the report, I have fixed the script in 0.2.2a.

The problem was caused by trying to open index.ind as file 0, which means that the current file is closed and the new one is opened or tried to open, that's why it's not possible to read DUMMY from a closed file.
frogz2007
Posts: 118
Joined: Sun Dec 14, 2014 3:56 pm

Re: Shark Tale (PS2) ARC

Post by frogz2007 »

No problem! I thank you for all of these scripts.