Well, I tried the Sims 2 script, but it returned 0 files whatsoever. Here is a file:
https://www.dropbox.com/s/57mtatk9vd7g9 ... S.ARC?dl=0
Shark Tale (PS2) ARC
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Re: Shark Tale (PS2) ARC
Use the Over the hedge script.
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Re: Shark Tale (PS2) ARC
Didn't work, actually. Gave me this error:
Error: The specified file number <0> has not been opened yet <426>
Last script line before the error or that produced the error:
50 get DUMMY long #4
Error: The specified file number <0> has not been opened yet <426>
Last script line before the error or that produced the error:
50 get DUMMY long #4
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Re: Shark Tale (PS2) ARC
It works for me. It extract .dat audio files. You need to place Index.IND in the same directory as AUDIOSTR.arc or SAMPLES.arc. PS2 version is unrippable, due to missing IMA ADPCM header like over the hedge
INDEX.IND --> https://mega.co.nz/#!xIIQxCzb!dhQCIKRO6 ... 4K279ctwSY
INDEX.IND --> https://mega.co.nz/#!xIIQxCzb!dhQCIKRO6 ... 4K279ctwSY
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Re: Shark Tale (PS2) ARC
@frogz2007
Thanks for the report, I have fixed the script in 0.2.2a.
The problem was caused by trying to open index.ind as file 0, which means that the current file is closed and the new one is opened or tried to open, that's why it's not possible to read DUMMY from a closed file.
Thanks for the report, I have fixed the script in 0.2.2a.
The problem was caused by trying to open index.ind as file 0, which means that the current file is closed and the new one is opened or tried to open, that's why it's not possible to read DUMMY from a closed file.
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Re: Shark Tale (PS2) ARC
No problem! I thank you for all of these scripts.