Pokemon Colosseum (Gamecube, *.fsys)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Pokemon Colosseum (Gamecube, *.fsys)

Post by Doctor Loboto »

So this has been on my list for ages and I can never seem to get any help. I don't know if it's just too obscure or a lack of interest or what, but I'd really like a method of extracting models and textures from this. OBJ's with UV's are fine with me as usual, as I re-rig them usually for the engine I use anyway. Could someone help me out here and finally get something working for this? I'd greatly appreciate it.

https://www.dropbox.com/s/24dxxrfuzon69y9/PKX.zip?dl=0

Here's the decompressed files. They come out as .fdat

https://www.dropbox.com/s/2vp5lpavtj8906t/FDAT.zip?dl=0
Demonslayerx8
Posts: 23
Joined: Thu Sep 14, 2017 12:02 am

Re: Pokemon Colosseum (Gamecube, *.fsys)

Post by Demonslayerx8 »

From what I remember, those games don't even use bone rigging for the pokemons (besides the trainers I think), was told that they used morph sets for all the animations, but is also difficult to RE.