Disney Extreme Skate Adventure .PRG

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
lemurboy12
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Disney Extreme Skate Adventure .PRG

Post by lemurboy12 »

aluigi
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Re: Disney Extreme Skate Adventure .PRG

Post by aluigi »

lemurboy12
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Re: Disney Extreme Skate Adventure .PRG

Post by lemurboy12 »

There's also the PS2 version which seems to use a slightly different format.
https://puu.sh/BF3fw.pre
aluigi
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Re: Disney Extreme Skate Adventure .PRG

Post by aluigi »

Script updated :)
Puterboy1
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Re: Disney Extreme Skate Adventure .PRG

Post by Puterboy1 »

What about the .WAD files? I want to get the voice files with proper names and PSsound didn't give me any.
BloodRaynare
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Re: Disney Extreme Skate Adventure .PRG

Post by BloodRaynare »

This game is using THPS engine right? Then, you can use the thps_hed_wad.bms script or hedwadext to extract the STREAMSP.WAD (assuming that's the filename is).
Puterboy1
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Re: Disney Extreme Skate Adventure .PRG

Post by Puterboy1 »

BloodRaynare wrote:This game is using THPS engine right? Then, you can use the thps_hed_wad.bms script or hedwadext to extract the STREAMSP.WAD (assuming that's the filename is).

Link please, I'm trying to look for it online.
BloodRaynare
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Re: Disney Extreme Skate Adventure .PRG

Post by BloodRaynare »

Puterboy1 wrote:
BloodRaynare wrote:This game is using THPS engine right? Then, you can use the thps_hed_wad.bms script or hedwadext to extract the STREAMSP.WAD (assuming that's the filename is).

Link please, I'm trying to look for it online.


just look at aluigi site where you download quickbms then find "THPS HED/WAD" script
aluigi
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Re: Disney Extreme Skate Adventure .PRG

Post by aluigi »

Puterboy1
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Re: Disney Extreme Skate Adventure .PRG

Post by Puterboy1 »

aluigi wrote:http://aluigi.org/bms/thps_hed_wad.bms :D

Thank you, but it proved to be of little use to the .wad files.
BloodRaynare
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Re: Disney Extreme Skate Adventure .PRG

Post by BloodRaynare »

Puterboy1 wrote:
aluigi wrote:http://aluigi.org/bms/thps_hed_wad.bms :D

Thank you, but it proved to be of little use to the .wad files.


You're seeing lots of extensionless filenames right? That's the music/cutscene audio files actually.
You need to use vgmtoolbox to create the .genh headers to make the files playable on media players that supports vgmstream.
Puterboy1
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Re: Disney Extreme Skate Adventure .PRG

Post by Puterboy1 »

BloodRaynare wrote:
Puterboy1 wrote:
aluigi wrote:http://aluigi.org/bms/thps_hed_wad.bms :D

Thank you, but it proved to be of little use to the .wad files.


You're seeing lots of extensionless filenames right? That's the music/cutscene audio files actually.
You need to use vgmtoolbox to create the .genh headers to make the files playable on media players that supports vgmstream.

No, it just had an error where it just stopped after the first time file.
BloodRaynare
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Re: Disney Extreme Skate Adventure .PRG

Post by BloodRaynare »

Puterboy1 wrote:No, it just had an error where it just stopped after the first time file.


you need to select the .HED file not the .WAD
aluigi
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Re: Disney Extreme Skate Adventure .PRG

Post by aluigi »

The HED/WAD file selection is done automatically by the script, what's the error you get?
Can you provide the HED and WAD file? (filecutter on WAD if it's big)
Puterboy1
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Re: Disney Extreme Skate Adventure .PRG

Post by Puterboy1 »

aluigi wrote:The HED/WAD file selection is done automatically by the script, what's the error you get?
Can you provide the HED and WAD file? (filecutter on WAD if it's big)

Here: https://archive.org/download/DisneysExt ... TREAMS.WAD
BloodRaynare
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Re: Disney Extreme Skate Adventure .PRG

Post by BloodRaynare »



and the corresponding .HED files too don't forget
Puterboy1
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Re: Disney Extreme Skate Adventure .PRG

Post by Puterboy1 »

BloodRaynare wrote:


and the corresponding .HED files too don't forget

Right: https://archive.org/download/DisneysExt ... TREAMS.HED
aluigi
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Re: Disney Extreme Skate Adventure .PRG

Post by aluigi »

Basically it was something known and described in a comment of the script, in short some archives require the OFFSET to be multiplied by 0x800 while others don't and the user had to manually set the ALIGN field to 1.
I have updated the script for doing it automatically.