(PS2) Piglet's Big Game [.SDD]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Warthog1336
Posts: 140
Joined: Mon Feb 05, 2018 5:45 pm

(PS2) Piglet's Big Game [.SDD]

Post by Warthog1336 »

Hi!
SDD files are archives for sound data. Any suggestions to extract the sounds?

https://mega.nz/#!2kEHVazL!5ikNOeyy3H-Z ... nH_Hr5fJTU

Thanks!
Puterboy1
Posts: 382
Joined: Wed Sep 12, 2018 2:22 am

Re: (PS2) Piglet's Big Game [.SDD]

Post by Puterboy1 »

Well, what a coincidence! I had the same idea! If you are successful, will you consider submitting the SFX (only) to the Sounds Resource? They could use these sounds as well as the voices.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: (PS2) Piglet's Big Game [.SDD]

Post by aluigi »

Warthog1336
Posts: 140
Joined: Mon Feb 05, 2018 5:45 pm

Re: (PS2) Piglet's Big Game [.SDD]

Post by Warthog1336 »

It works! Thank you.
Puterboy1
Posts: 382
Joined: Wed Sep 12, 2018 2:22 am

Re: (PS2) Piglet's Big Game [.SDD]

Post by Puterboy1 »

Then there’s also the matter of the .ss2 files. When I put them in vgmstream via foobar they just loop.