pftxs (Fox Engine 1.5)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

pftxs (Fox Engine 1.5)

Post by GHOST DEAD »

Hello aluigi...
can you help me to export and import this .pftxs?

format: pftxs
Game: Metal Gear Solid V: Ground Zeroes
Engine Version: Fox Engine 1.5
Comp-type: not compressed

Extension;
PSUB = .psu
FTEX = .ftex
Link: http://www.mediafire.com/file/ec8g2dkca ... s.zip/file
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: pftxs (Fox Engine 1.5)

Post by aluigi »

http://aluigi.org/bms/fox_engine_pftxs.bms

Basically the script dumps the referenced ftex and the chunks in the subsequent PSUB data.
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: pftxs (Fox Engine 1.5)

Post by Shokoniraya »

aluigi wrote:http://aluigi.org/bms/fox_engine_pftxs.bms

Basically the script dumps the referenced ftex and the chunks in the subsequent PSUB data.


Fix file names: Download fox_engine_pftxs.bms Fixed name
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: pftxs (Fox Engine 1.5)

Post by aluigi »

So basically a patch like:

Code: Select all

18c18
<     string FNAME p "%s/ftex" NAME
---
>     string FNAME p "%s.ftex" NAME
30c30
<         string FNAME p "%s/psub/%d.dat" NAME x
---
>         string FNAME p "%s.%d.ftex" NAME x
Isn't better to have the ftex/psub files in one folder for each files rather than N sparse files?